Search found 28 matches

by Jonatas Teixeira
23 May 2025, 18:13
Forum: General questions
Topic: Multiple objects set parent
Replies: 3
Views: 4830

Re: Multiple objects set parent

ok, reading the scene examples I just found the command sim.groupShapes() I'll try it out....
by Jonatas Teixeira
23 May 2025, 01:53
Forum: General questions
Topic: Multiple objects set parent
Replies: 3
Views: 4830

Re: Multiple objects set parent

Hi there, I'm trying to group two objects, which handles are saved in a table, using this third option you talked about but it's not working (nothing happens). Could you help me?


collectionHandle = sim.createCollection(0)
sim.addItemToCollection(collectionHandle, sim.handle_tree, pc[C-1],1 ...
by Jonatas Teixeira
28 Nov 2024, 13:48
Forum: General questions
Topic: use of table.insert
Replies: 1
Views: 1816

Re: use of table.insert

Alright,

I found a solution, just needed to use the step mode to avoid stepping between my if loops

function sysCall_init()
sim = require('sim')

-- Put some initialization code here
sim.setStepping(true) -- enabling stepping mode
end

function sysCall_thread()


-- Put your main code here ...
by Jonatas Teixeira
27 Nov 2024, 22:16
Forum: General questions
Topic: use of table.insert
Replies: 1
Views: 1816

use of table.insert

Hello,

I made a small script into a empty scene to test understand how to use tables to store data I'll use later in my research to pick and place random objects created on-the-fly. The code follows:

function sysCall_init()
sim = require('sim')

-- Put some initialization code here
-- sim ...
by Jonatas Teixeira
11 Nov 2024, 21:24
Forum: General questions
Topic: Multiple threaded scripts
Replies: 18
Views: 27465

Re: Multiple threaded scripts

Any help on this issue is welcome...
by Jonatas Teixeira
04 Nov 2024, 19:43
Forum: General questions
Topic: Multiple script objects enabling on the fly
Replies: 5
Views: 11824

Re: Multiple script objects enabling on the fly

You are right, I've just made a simpler scene with only one robot, and it worked as expected.

My system have grown so much that gets difficult to find where the problem is, I'm considering rebuilding it in the latest version of coppeliasim.

Thank you guys.
by Jonatas Teixeira
04 Nov 2024, 16:46
Forum: General questions
Topic: Multiple script objects enabling on the fly
Replies: 5
Views: 11824

Re: Multiple script objects enabling on the fly

Ok I have included a sim.initScript(R11) instruction right after enabling it but it didn't work also... are there any limitation about controlling a robot with a script enabled on-the-fly?
by Jonatas Teixeira
04 Nov 2024, 16:34
Forum: General questions
Topic: Multiple script objects enabling on the fly
Replies: 5
Views: 11824

Re: Multiple script objects enabling on the fly

Yeah, the enabling part is working fine, as you can see in the video the R11 object is enabled and the target dummy starts moving but the robot doesn't...

If it's enabled in the start of the simulation the robot does move, if I enable it later, it doesn't...

I'll try the the init function ....
by Jonatas Teixeira
04 Nov 2024, 16:07
Forum: General questions
Topic: Multiple script objects enabling on the fly
Replies: 5
Views: 11824

Multiple script objects enabling on the fly

Hello forum,

At the moment I'm trying to develop a flexible warehouse robot where I can add more parts to be picked by a robot without prior programming. As a first option I tried to use the possibilities of enabling a script object to control the robot during the simulation, as a part is requested ...
by Jonatas Teixeira
29 Oct 2024, 20:51
Forum: General questions
Topic: Multiple threaded scripts
Replies: 18
Views: 27465

Re: Multiple threaded scripts

Hello guys,

I'm rebuilding my simulation scene using the last version of the simulator but sim.waitForSignal() is not working anymore, I saw in the documentation I should use the properties instead but I didn't understand how to implement the sim.waitForSignal as it was before...