I know why the error occurred. When saving the screenshot, all the text in the "file name" input box is selected by default. If you enter a file name without including the image format suffix before saving, it will trigger the following error:
[Tools >> Screenshot tool@addOnScript:error] 340 ...
Search found 60 matches
- 20 Apr 2025, 03:33
- Forum: Bug reports
- Topic: sim.saveImage: operation failed.
- Replies: 3
- Views: 2329
- 29 Mar 2025, 02:48
- Forum: Feature requests
- Topic: Adding a "Select Object" Feature to the Scene Hierarchy for Efficient Navigation
- Replies: 0
- Views: 2365
Adding a "Select Object" Feature to the Scene Hierarchy for Efficient Navigation
Hi!
I hope to add a "Select Object" function in the "Scene Hierarchy," similar to the feature in IDEs that allows quick navigation to the current file in the project. I believe this is particularly important for scenes with multiple objects and complex hierarchical structures. In such cases, the ...
I hope to add a "Select Object" function in the "Scene Hierarchy," similar to the feature in IDEs that allows quick navigation to the current file in the project. I believe this is particularly important for scenes with multiple objects and complex hierarchical structures. In such cases, the ...
- 13 Mar 2025, 02:18
- Forum: Bug reports
- Topic: sim.saveImage: operation failed.
- Replies: 3
- Views: 2329
Re: sim.saveImage: operation failed.
Hi,
I can't reproduce the error...
Yesterday I restarted the Coppeliaism for several times, the error still existed. But today after I reboot the computer, the error is gone.
I use the latest v4.9 rev6.
I can't reproduce the error...
Yesterday I restarted the Coppeliaism for several times, the error still existed. But today after I reboot the computer, the error is gone.
I use the latest v4.9 rev6.
- 12 Mar 2025, 11:07
- Forum: Bug reports
- Topic: sim.saveImage: operation failed.
- Replies: 3
- Views: 2329
sim.saveImage: operation failed.
Hi! This constantly happens when saving screenshot images:
[Tools >> Screenshot tool@addOnScript:info] Select the camera or vision sensor you wish to generate a high resolution screenshot for. This model is courtesy of Ulrich Schwesinger.
[Tools >> Screenshot tool@addOnScript:error] 340: in sim ...
[Tools >> Screenshot tool@addOnScript:info] Select the camera or vision sensor you wish to generate a high resolution screenshot for. This model is courtesy of Ulrich Schwesinger.
[Tools >> Screenshot tool@addOnScript:error] 340: in sim ...
- 18 Feb 2025, 05:03
- Forum: Bug reports
- Topic: Anomaly in Force Sensor Graphs and Performance Improvement with External Monitor
- Replies: 2
- Views: 1649
Re: Anomaly in Force Sensor Graphs and Performance Improvement with External Monitor
Hello,
The way graph items are rendered depends on the attached hardware and system configuration. When an external monitor is connected, the system might switch to a different graphics card (e.g., from an integrated GPU to a dedicated GPU), leading to performance changes. This could explain why ...
- 16 Feb 2025, 03:35
- Forum: Bug reports
- Topic: Anomaly in Force Sensor Graphs and Performance Improvement with External Monitor
- Replies: 2
- Views: 1649
Anomaly in Force Sensor Graphs and Performance Improvement with External Monitor
I've discovered a peculiar phenomenon related to force sensor graphs. I use two figure windows to display the three forces and three torque components from the sensor at the end of a robotic arm. Due to complex external force contacts, the graph content experiences sudden changes and significant ...
- 14 Jan 2025, 16:05
- Forum: Bug reports
- Topic: Issue with Mouse Dragging Viewport When Scene Camera Render Mode is Set to OpenGL3
- Replies: 1
- Views: 2032
Issue with Mouse Dragging Viewport When Scene Camera Render Mode is Set to OpenGL3
When the render mode of the scene camera is set to OpenGL3, it is not possible to properly drag the view with the mouse within the viewport. The dragging effect always behaves as if no object has been clicked.
- 14 Jan 2025, 16:01
- Forum: Bug reports
- Topic: Easy to crash when using " Create dummies on mesh surface"
- Replies: 8
- Views: 25514
Re: Easy to crash when using " Create dummies on mesh surface"
Hi!
This bug still exists in V4.9.0
This bug still exists in V4.9.0
- 07 Jan 2025, 16:01
- Forum: General questions
- Topic: Achieving Desired Control Frequency for a Robotic Arm
- Replies: 5
- Views: 5369
Re: Achieving Desired Control Frequency for a Robotic Arm
Thanks!
I tried starting with `sysCall_dyn` and simply used `print('test')`, but I encountered some issues:
1. It seems that output can only be printed when using the MuJoCo engine.
2. It seems that output can only be printed when using Lua scripts, as there is no output with Python scripts.
My ...
I tried starting with `sysCall_dyn` and simply used `print('test')`, but I encountered some issues:
1. It seems that output can only be printed when using the MuJoCo engine.
2. It seems that output can only be printed when using Lua scripts, as there is no output with Python scripts.
My ...
- 07 Jan 2025, 04:04
- Forum: General questions
- Topic: Achieving Desired Control Frequency for a Robotic Arm
- Replies: 5
- Views: 5369
Re: Achieving Desired Control Frequency for a Robotic Arm
Thank you for your reply!
I am very interested in the approach you mentioned using the dynamics callback function. Of course, this method seems to be more advanced, and there are many aspects that I don't fully understand. Therefore, I would appreciate a more detailed explanation. Currently, my ...
I am very interested in the approach you mentioned using the dynamics callback function. Of course, this method seems to be more advanced, and there are many aspects that I don't fully understand. Therefore, I would appreciate a more detailed explanation. Currently, my ...