It was resolved immediately.
Thank you for taking the time to resolve this!!!
Search found 10 matches
- 28 Mar 2024, 15:51
- Forum: General questions
- Topic: some bugs about making Spherical joint
- Replies: 2
- Views: 2623
- 22 Mar 2024, 20:53
- Forum: General questions
- Topic: How to put the motion data and implement dynamically
- Replies: 2
- Views: 2499
Re: How to put the motion data and implement dynamically
Thank you!!
This is very helpful to me
This is very helpful to me
- 21 Mar 2024, 15:58
- Forum: General questions
- Topic: some bugs about making Spherical joint
- Replies: 2
- Views: 2623
some bugs about making Spherical joint
Hello, I'm trying to create a humanoid robot in urdf and implement it in CoppeliaSim. I realized that I can't dynamically activate the spherical joints, so I built it with 3 revolute joints, as shown in the attachment. For the mujoco physics engine, I made it without auxiliary masses, For the bullet...
- 20 Mar 2024, 09:41
- Forum: General questions
- Topic: Ros2-CoppeliaSim and some bug.
- Replies: 4
- Views: 784
Re: Ros2-CoppeliaSim and some bug.
Thank you so much.
This has helped me a lot
This has helped me a lot
- 20 Mar 2024, 09:39
- Forum: General questions
- Topic: How to put the motion data and implement dynamically
- Replies: 2
- Views: 2499
How to put the motion data and implement dynamically
Hello, In my simulation, I want to input motion data into a 6-axis manipulator and make it behave the same as the motion data. I also want to know the force or torque acting on the end effector (or point on the manipulator where the force sensor is attached) when it moves according to the motion dat...
- 18 Mar 2024, 11:23
- Forum: General questions
- Topic: Ros2-CoppeliaSim and some bug.
- Replies: 4
- Views: 784
Re: Ros2-CoppeliaSim and some bug.
Thank you for reply.
https://1drv.ms/f/s!AuvU7BTQNjpWh_Vem8H ... w?e=2afGAb
There are my files(scene, video. etc) about this test.
https://1drv.ms/f/s!AuvU7BTQNjpWh_Vem8H ... w?e=2afGAb
There are my files(scene, video. etc) about this test.
- 13 Mar 2024, 09:16
- Forum: General questions
- Topic: Ros2-CoppeliaSim and some bug.
- Replies: 4
- Views: 784
Ros2-CoppeliaSim and some bug.
Hello. I'm struggling to build a connection environment between Ros2 and CoppeliaSim. To describe the current situation, First, I have a randomly created rotating robot with 'dynamic mode' for the joints. Also, the control mode is 'custom'. Similarly, the other links have mass and inertia. The revol...
- 02 Feb 2024, 15:04
- Forum: General questions
- Topic: Question about the physics of joints in simulations
- Replies: 2
- Views: 616
Re: Question about the physics of joints in simulations
Thank you for your reply. I've fixed the video again so you can see it. https://1drv.ms/v/s!AuvU7BTQNjpWh_IyKCQqM76CEhxMKg?e=cbQQ74 Of course, even if you didn't watch the video, I knew what the problem was thanks to your answer. The original example, the 7 Dof manipulator, was set to 'dynamic mode ...
- 01 Feb 2024, 16:52
- Forum: General questions
- Topic: How to choose between joint Modes
- Replies: 1
- Views: 474
How to choose between joint Modes
hello! I'm a new student studying robotics. My goal is to implement manipulator and human interaction within a simulator. After trying coppeliaSim myself, I have a lot of questions, which led me to ask this question. To be more specific, I want to input motion data (x,y,z,r,p,y) into each joint of t...
- 31 Jan 2024, 10:51
- Forum: General questions
- Topic: Question about the physics of joints in simulations
- Replies: 2
- Views: 616
Question about the physics of joints in simulations
I wanted to analyze the 7 dof manipulator in the model browser. What I'm curious about is that when I removed the script and simulated it, the manipulator's link did not rotate. If I imagine, it was strange that Link was affected by gravity and had to rotate using the joint as the axis of rotation, ...