Search found 9 matches
- 16 Jun 2025, 19:44
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Exoskeleton Robot Project
- Replies: 2
- Views: 1875
Re: Exoskeleton Robot Project
I fixed it.
- 14 Jun 2025, 00:02
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Exoskeleton Robot Project
- Replies: 2
- Views: 1875
Exoskeleton Robot Project
This is my university graduation project. I designed a lower-limb exoskeleton robot based on ASTI humanoid. Machine Learning was involved. A convolutional neural network was trained in MATLAB and a physiotherapy process was simulated. For details you can watch my video.
[youtube]https://youtu.be ...
[youtube]https://youtu.be ...
- 18 Apr 2025, 19:33
- Forum: General questions
- Topic: Relation between Joint Torques and Simulation dt
- Replies: 1
- Views: 4519
Relation between Joint Torques and Simulation dt
I was checking the min-max torques values of ASTI. And I realized that the values are dramatically changing by the simulation dt.
When sim dt=0.05, the max value=251 Nm; when sim dt=0.001, the max value= 3818 Nm.
(dynamics dt is always 0.05 ms as recommended.) (Engine:Bullet 2.83) (Coppeliasim Edu ...
When sim dt=0.05, the max value=251 Nm; when sim dt=0.001, the max value= 3818 Nm.
(dynamics dt is always 0.05 ms as recommended.) (Engine:Bullet 2.83) (Coppeliasim Edu ...
- 19 Mar 2025, 20:48
- Forum: Feature requests
- Topic: Physic engines are not deterministic.
- Replies: 8
- Views: 12714
Re: Physic engines are not deterministic.
Oh yess. It worked. Thanks. But now I cannot use dummies with overlap constraint. I need them because I gotta construct dynamic loops. How to solve it?
Edit: I tried it also in another scene. It worked. Interesting! I hope it will not happen again.
Edit2: I figured out why dummy linkage did not ...
Edit: I tried it also in another scene. It worked. Interesting! I hope it will not happen again.
Edit2: I figured out why dummy linkage did not ...
- 19 Mar 2025, 00:57
- Forum: Feature requests
- Topic: Physic engines are not deterministic.
- Replies: 8
- Views: 12714
Re: Physic engines are not deterministic.
I kept trying. The problem is still existing.
Here is what I did:
1) Opened a new scene.
2) Added ASTI into the scene.
3) Opened the dialog screen of right knee joint.
4) Modified the max torque as 53 (which is 100 as default)
5) Ran the simulation with Bullet 2.78 and counted the steps it could ...
Here is what I did:
1) Opened a new scene.
2) Added ASTI into the scene.
3) Opened the dialog screen of right knee joint.
4) Modified the max torque as 53 (which is 100 as default)
5) Ran the simulation with Bullet 2.78 and counted the steps it could ...
- 13 Mar 2025, 18:01
- Forum: Feature requests
- Topic: Physic engines are not deterministic.
- Replies: 8
- Views: 12714
Re: Physic engines are not deterministic.
While I was discussing the possible reasons behind this non-deterministic behavior with ChatGPT, the simIK functions drew my attention. Particularly simIK.handleGroup function which moves the ASTI's foottips to the targets. It computes with the iterative numerical methods which requires an initial ...
- 13 Mar 2025, 10:52
- Forum: Feature requests
- Topic: Physic engines are not deterministic.
- Replies: 8
- Views: 12714
Re: Physic engines are not deterministic.
I am running Coppeliasim Edu version 4.9.0 (rev. 6).
I followed your instruction which is repeating load+run and also again noticed non-deterministic behavior. It can walk until 17. step whereas sometimes it cannot even reach out 5. step with the same torque limit. The results are so far from each ...
I followed your instruction which is repeating load+run and also again noticed non-deterministic behavior. It can walk until 17. step whereas sometimes it cannot even reach out 5. step with the same torque limit. The results are so far from each ...
- 13 Mar 2025, 00:05
- Forum: Feature requests
- Topic: Physic engines are not deterministic.
- Replies: 8
- Views: 12714
Physic engines are not deterministic.
I set different the torque limit values in ASTI's leg joints and count the steps it can walk. As long as I start over the simulation it falls at the same step. But when I save and close the scene and reopen it falls at a different step, whereas the torque limit did not change. I tried out all the ...
- 14 Feb 2025, 04:12
- Forum: Feature requests
- Topic: Exoskeleton Robot on ASTI
- Replies: 1
- Views: 4733
Exoskeleton Robot on ASTI
I am designing a rehabilitation-oriented lower limb exoskeleton robot around ASTI. I built exoLegs next to ASTI's legs and I controlled them with IK functions like in ASTI. When I paralyzed ASTI by decreasing the max torques in its joints the exoLegs cannot carry the burden and ASTI loses its ...