Search found 5729 matches
- 19 Apr 2024, 14:42
- Forum: General questions
- Topic: Control pioneer with Matlab
- Replies: 1
- Views: 54
Re: Control pioneer with Matlab
Hello, best would be to post a minimalistic, self-containing scene, that illustrates your problem. Not sure what object you use to get the robot's position/orientation, but if you use the robot's base, then indeed you can only look at the gamma component of the orientation. Keep in mind that it vari...
- 19 Apr 2024, 14:34
- Forum: General questions
- Topic: How to Handle Floating Base Issues in Mujoco with a Robotic Arm?
- Replies: 4
- Views: 90
Re: How to Handle Floating Base Issues in Mujoco with a Robotic Arm?
About your second problems: Many things can go wrong or are rather tricky: You have the sim and IK world. They should be synced, otherwise you'll see some strange effects due to mismatches Since your robot can be upside-down, things get tricky because the IK world does not understand upside-down (an...
- 18 Apr 2024, 14:00
- Forum: General questions
- Topic: What is the correct way to read applied external force on a tool?
- Replies: 1
- Views: 64
Re: What is the correct way to read applied external force on a tool?
Hello,
go with sim.getContactInfo. You'll have to correctly parse and filter out forces: if you need to react to those forces, do it in dynamics callback function, since that will be called more frequently than a regular callback function.
Cheers
go with sim.getContactInfo. You'll have to correctly parse and filter out forces: if you need to react to those forces, do it in dynamics callback function, since that will be called more frequently than a regular callback function.
Cheers
- 18 Apr 2024, 13:56
- Forum: General questions
- Topic: How to Handle Floating Base Issues in Mujoco with a Robotic Arm?
- Replies: 4
- Views: 90
Re: How to Handle Floating Base Issues in Mujoco with a Robotic Arm?
Hello, indeed, something is strange at first sight... I can't put my finger on it. Upside-down causes the joint controller to behave strangely, while bottom-up, things look relatively ok. This is not the reason, but make sure to adjust the 'armature' MuJoCo parameter somewhat to the upside (in gener...
- 18 Apr 2024, 07:26
- Forum: General questions
- Topic: How to use the haptic device(TOUCH) to control the KUKA LBR_iiwa_7_R800 ?
- Replies: 17
- Views: 4750
- 16 Apr 2024, 14:41
- Forum: General questions
- Topic: Problem with 'add_force', 'Newton engine'
- Replies: 1
- Views: 69
- 12 Apr 2024, 13:51
- Forum: General questions
- Topic: CoppeliaSim for Surface cleaning
- Replies: 4
- Views: 143
Re: CoppeliaSim for Surface cleaning
Select the shape, then in the shape dynamics dialog, click Engine properties and adjust one of following (depending on your engine):
- bullet/friction
- ode/friction
- newton/staticFriction and/or newton/kineticFriction
- mujoco/friction
- 12 Apr 2024, 13:47
- Forum: General questions
- Topic: We want to change the attitude of the point cloud, to move and rotate the point cloud.
- Replies: 4
- Views: 391
Re: We want to change the attitude of the point cloud, to move and rotate the point cloud.
did you have a look at sim.getJointForce ?
Cheers
Cheers
- 12 Apr 2024, 13:46
- Forum: General questions
- Topic: Adding external image in a scene.
- Replies: 1
- Views: 65
Re: Adding external image in a scene.
Hello,
in general, models are scalable. Have a look at the add-on located at [Menu bar > Modules > Geometry / Mesh > Isometric scaling].
About your texture... did you try to use sim.createTexture?
Cheers
in general, models are scalable. Have a look at the add-on located at [Menu bar > Modules > Geometry / Mesh > Isometric scaling].
About your texture... did you try to use sim.createTexture?
Cheers
- 12 Apr 2024, 13:41
- Forum: General questions
- Topic: Rotate an object from API
- Replies: 4
- Views: 115
Re: Rotate an object from API
Have also a look at sim.rotateAroundAxis
Cheers
Cheers