Search found 8828 matches

by coppelia
22 Sep 2021, 15:35
Forum: General questions
Topic: Bill on path model interaction with objects
Replies: 2
Views: 42

Re: Bill on path model interaction with objects

Hello,

you can attach the object to the human model via sim.setObjectParent, if the object is not dynamically enabled. Otherwise, you should first attach a force sensor to the human model, and attach the shape to that sensor, also via sim.setObjectParent.

Cheers
by coppelia
22 Sep 2021, 15:32
Forum: General questions
Topic: Python Remote Api - Error with sim call
Replies: 1
Views: 60

Re: Python Remote Api - Error with sim call

Hello,

can you tell me what version of CoppeliaSim you are using, and also what platform?

Cheers
by coppelia
22 Sep 2021, 07:09
Forum: General questions
Topic: How to make real water waves
Replies: 1
Views: 64

Re: How to make real water waves

Hello,

no, this is not directly possible. Or you will have to generate n shapes, and constantly cycle through them (by making one at a time visible), to give the impression of a moving water surface...

Cheers
by coppelia
22 Sep 2021, 05:40
Forum: General questions
Topic: Running V-REP python remote API on X window terminal (Xterm)
Replies: 1
Views: 99

Re: Running V-REP python remote API on X window terminal (Xterm)

Hello, not sure what variables mininet introduces. Are you at least able to ping the server side? You say you are using CoppeliaSim V4.1.0, with CoppeliaSim V4.2.0, you could use the ZeroMQ-based remote API and see if that makes a difference. The ZeroMQ-based remote API is abstracting socket communi...
by coppelia
21 Sep 2021, 08:09
Forum: General questions
Topic: Problem with URDF Importer
Replies: 6
Views: 794

Re: Problem with URDF Importer

Can you please check that: ros is loaded before running CoppeliaSim (i.e. via source /opt/ros/<distroName>/setup.bash ) that your ROS workspace is correctly set-up If above is not the case, the package location usually can't be found. Then you can always revert to manually replacing the package:// s...
by coppelia
21 Sep 2021, 07:22
Forum: General questions
Topic: Attach gripper to UR3/5
Replies: 3
Views: 171

Re: Attach gripper to UR3/5

Hello,

what CoppeliaSim version are you using?
I tested with V4.2.0 and V4.1.0 but coundn't reproduce this. Is it possible that you modified the robot and/or gripper?

Cheers
by coppelia
21 Sep 2021, 07:10
Forum: General questions
Topic: Different sensor read with different physics engines
Replies: 1
Views: 205

Re: Different sensor read with different physics engines

Hello, it is normal to have some differences. But those differences indicate that something in the modeling is wrong. The first thing that comes to mind is that with most engines, too large differences between masses will result in strange/wobbly behaviour. See the dynamics design considerations 7 &...
by coppelia
20 Sep 2021, 14:15
Forum: Bug reports
Topic: CoppeliaSim crashes during license validation on Ubuntu 20.04
Replies: 2
Views: 161

Re: CoppeliaSim crashes during license validation on Ubuntu 20.04

Hello,

can you remember what you did between the moment when it worked, and the moment it stopped working? Also, you can try to change keepDongleOpen to true in system/usrset.txt

Cheers
by coppelia
20 Sep 2021, 07:11
Forum: General questions
Topic: Problem with URDF Importer
Replies: 6
Views: 794

Re: Problem with URDF Importer

Hello, your URDF file references external files, that you haven't posted: so many files are missing. You can see this from the error messages, e.g.: simExtURDF: error: neither mesh file 'E:/staubli_rx160_support/meshes/rx160/visual/base_link.stl' nor 'E:/staubli_rx160_support/meshes/rx160/visual/bas...
by coppelia
20 Sep 2021, 07:06
Forum: General questions
Topic: motionPlanningDemo1 cannot be ran in v4.2.0
Replies: 6
Views: 3636

Re: motionPlanningDemo1 cannot be ran in v4.2.0

you have several things that are not right with your scene. The first is that you do not correctly specify collision pairs. They should be, e.g.: entity1A,entity1B,entity2A,entity2B, etc. Entity1A will be tested against entity1B, and entity2A will be tested against entity2B, etc. The simplest to che...