Search found 5943 matches
- 29 Nov 2024, 09:13
- Forum: General questions
- Topic: Issues with contact point and contact force
- Replies: 4
- Views: 120
Re: Issues with contact point and contact force
You need to give access to the video/file...
- 29 Nov 2024, 09:12
- Forum: General questions
- Topic: Contact force and torque inaccurate
- Replies: 3
- Views: 113
Re: Contact force and torque inaccurate
Please record a short video that illustrates this, by using the mentioned contact force add-on. Or better: post a minimalistic, self-contained scene that allows us to test this.
Cheers
Cheers
- 28 Nov 2024, 16:38
- Forum: General questions
- Topic: Can I change defaultPython dynamically?
- Replies: 2
- Views: 54
Re: Can I change defaultPython dynamically?
Hello, not sure I understood you correctly, but you can set the Python executable for every simulation script you wanna launch with something like: #python #luaExec pythonExecutable = 'c:/python38/python.exe' # Here your Python code You can also dynamically do this with something like: #python #luaE...
- 28 Nov 2024, 16:31
- Forum: General questions
- Topic: ZMQ RemoteApi in Coppeliasim V4.1.0
- Replies: 2
- Views: 76
Re: ZMQ RemoteApi in Coppeliasim V4.1.0
Hello,
the ZeroMQ remote API appeared in V4.3, and constantly improved. So no, it won't work with V4.1, and you should make sure to match the CoppeliaSim version with the correct ZeroMQ remote API client version.
Cheers
the ZeroMQ remote API appeared in V4.3, and constantly improved. So no, it won't work with V4.1, and you should make sure to match the CoppeliaSim version with the correct ZeroMQ remote API client version.
Cheers
- 28 Nov 2024, 16:28
- Forum: General questions
- Topic: Contact force and torque inaccurate
- Replies: 3
- Views: 113
Re: Contact force and torque inaccurate
Try to also visualize contact points/forces using the add-on [Modules > Tools > Contact display].
My understanding is that the cube causes a slight (unwanted) horizontal motion of the robot, which leads to additional, non-vertical forces.
Cheers
My understanding is that the cube causes a slight (unwanted) horizontal motion of the robot, which leads to additional, non-vertical forces.
Cheers
- 28 Nov 2024, 16:24
- Forum: General questions
- Topic: Transfer a locomotion policy of a quadruped robot from isaacsim
- Replies: 4
- Views: 4410
Re: Transfer a locomotion policy of a quadruped robot from isaacsim
We have created those models/scenes.
Cheers
Cheers
- 28 Nov 2024, 16:23
- Forum: General questions
- Topic: Issues with contact point and contact force
- Replies: 4
- Views: 120
Re: Issues with contact point and contact force
Hello, with Mujoco, indeed, only one contact point is reported in some situations, strangely (e.g. a cylinder sitting in the exact center of the scene). But from my understanding it is a consolidated contact point, that groups/averages several contact points. If you need several contact points, you ...
- 28 Nov 2024, 16:14
- Forum: General questions
- Topic: Trouble with Object Dynamics and UR5 Gripper in Box Setup
- Replies: 4
- Views: 256
Re: Trouble with Object Dynamics and UR5 Gripper in Box Setup
To add Bullet angular/linear damping, do this (in CoppeliaSim V4.8): sim.setFloatProperty(cylinderHandle, 'bullet.angularDamping', 0.99) sim.setFloatProperty(cylinderHandle, 'bullet.linearDamping', 0.99) Almost everything is a property now. If your end-effector is not dynamically enabled, then the s...
- 28 Nov 2024, 15:59
- Forum: Bug reports
- Topic: Scene Name Occasionally Changes to 'New Scene,' Preventing Overwrite Save
- Replies: 1
- Views: 41
Re: Scene Name Occasionally Changes to 'New Scene,' Preventing Overwrite Save
Hello,
Indeed, this is linked to the auto-save functionality. Will be fixed in next release. Thanks!
Cheers
Indeed, this is linked to the auto-save functionality. Will be fixed in next release. Thanks!
Cheers
- 26 Nov 2024, 09:43
- Forum: General questions
- Topic: ZMQ API Issue
- Replies: 2
- Views: 86
Re: ZMQ API Issue
Hello,
what happens if you try to modify the steering angle of those joints that do not react from within CoppeliaSim? Do they react then?
Cheers
what happens if you try to modify the steering angle of those joints that do not react from within CoppeliaSim? Do they react then?
Cheers