Search found 5943 matches

by coppelia
29 Nov 2024, 09:13
Forum: General questions
Topic: Issues with contact point and contact force
Replies: 4
Views: 120

Re: Issues with contact point and contact force

You need to give access to the video/file...
by coppelia
29 Nov 2024, 09:12
Forum: General questions
Topic: Contact force and torque inaccurate
Replies: 3
Views: 113

Re: Contact force and torque inaccurate

Please record a short video that illustrates this, by using the mentioned contact force add-on. Or better: post a minimalistic, self-contained scene that allows us to test this.

Cheers
by coppelia
28 Nov 2024, 16:38
Forum: General questions
Topic: Can I change defaultPython dynamically?
Replies: 2
Views: 54

Re: Can I change defaultPython dynamically?

Hello, not sure I understood you correctly, but you can set the Python executable for every simulation script you wanna launch with something like: #python #luaExec pythonExecutable = 'c:/python38/python.exe' # Here your Python code You can also dynamically do this with something like: #python #luaE...
by coppelia
28 Nov 2024, 16:31
Forum: General questions
Topic: ZMQ RemoteApi in Coppeliasim V4.1.0
Replies: 2
Views: 76

Re: ZMQ RemoteApi in Coppeliasim V4.1.0

Hello,

the ZeroMQ remote API appeared in V4.3, and constantly improved. So no, it won't work with V4.1, and you should make sure to match the CoppeliaSim version with the correct ZeroMQ remote API client version.

Cheers
by coppelia
28 Nov 2024, 16:28
Forum: General questions
Topic: Contact force and torque inaccurate
Replies: 3
Views: 113

Re: Contact force and torque inaccurate

Try to also visualize contact points/forces using the add-on [Modules > Tools > Contact display].

My understanding is that the cube causes a slight (unwanted) horizontal motion of the robot, which leads to additional, non-vertical forces.

Cheers
by coppelia
28 Nov 2024, 16:23
Forum: General questions
Topic: Issues with contact point and contact force
Replies: 4
Views: 120

Re: Issues with contact point and contact force

Hello, with Mujoco, indeed, only one contact point is reported in some situations, strangely (e.g. a cylinder sitting in the exact center of the scene). But from my understanding it is a consolidated contact point, that groups/averages several contact points. If you need several contact points, you ...
by coppelia
28 Nov 2024, 16:14
Forum: General questions
Topic: Trouble with Object Dynamics and UR5 Gripper in Box Setup
Replies: 4
Views: 256

Re: Trouble with Object Dynamics and UR5 Gripper in Box Setup

To add Bullet angular/linear damping, do this (in CoppeliaSim V4.8): sim.setFloatProperty(cylinderHandle, 'bullet.angularDamping', 0.99) sim.setFloatProperty(cylinderHandle, 'bullet.linearDamping', 0.99) Almost everything is a property now. If your end-effector is not dynamically enabled, then the s...
by coppelia
28 Nov 2024, 15:59
Forum: Bug reports
Topic: Scene Name Occasionally Changes to 'New Scene,' Preventing Overwrite Save
Replies: 1
Views: 41

Re: Scene Name Occasionally Changes to 'New Scene,' Preventing Overwrite Save

Hello,

Indeed, this is linked to the auto-save functionality. Will be fixed in next release. Thanks!

Cheers
by coppelia
26 Nov 2024, 09:43
Forum: General questions
Topic: ZMQ API Issue
Replies: 2
Views: 86

Re: ZMQ API Issue

Hello,

what happens if you try to modify the steering angle of those joints that do not react from within CoppeliaSim? Do they react then?

Cheers