Hello,
have a look at the page that describes the proximity sensor volume parameters.
Cheers
Search found 6084 matches
- 19 May 2025, 07:28
- Forum: General questions
- Topic: Parameters of sim.createProximitySensor
- Replies: 1
- Views: 142
- 13 May 2025, 19:59
- Forum: General questions
- Topic: How to extend the working range of IRB360
- Replies: 4
- Views: 1055
Re: How to extend the working range of IRB360
Select the robot model, then [Menu bar > Modules > Geometry / Mesh > Isometric scaling...]
cheers
cheers
- 13 May 2025, 16:00
- Forum: General questions
- Topic: How to extend the working range of IRB360
- Replies: 4
- Views: 1055
Re: How to extend the working range of IRB360
Hello,
this is tricky. You can of course adjust the length of every link, but then you will have to correctly close the mechanism (which is tricky).
One way that could work would be to continuously run the robot in FK (effectively calling IK for loop closures, etc.) and gradually increasing the ...
this is tricky. You can of course adjust the length of every link, but then you will have to correctly close the mechanism (which is tricky).
One way that could work would be to continuously run the robot in FK (effectively calling IK for loop closures, etc.) and gradually increasing the ...
- 09 May 2025, 06:21
- Forum: General questions
- Topic: set joint position to 0, while keeping child-object in place
- Replies: 3
- Views: 2239
Re: set joint position to 0, while keeping child-object in place
The user manual is also offline, in your CoppeliaSim folder.
But I highly recommend to upgrade to the latest version.
sim.scriptintparam_enabled is an int parameter as the name says. So it should be:
Cheers
But I highly recommend to upgrade to the latest version.
sim.scriptintparam_enabled is an int parameter as the name says. So it should be:
Code: Select all
sim.setScriptInt32Param(scriptHandle, sim.scriptintparam_enabled, zeroOrOne)
- 07 May 2025, 07:48
- Forum: General questions
- Topic: set joint position to 0, while keeping child-object in place
- Replies: 3
- Views: 2239
Re: set joint position to 0, while keeping child-object in place
Hello,
you have several possibilities. Easiest would probably to parse all joints in the scene, temporarily detach their children, set the joints to zero, then reattach the children.
For that, use sim.getObjectsInTree, sim.getObjectParent and sim.setObjectParent
Cheers
you have several possibilities. Easiest would probably to parse all joints in the scene, temporarily detach their children, set the joints to zero, then reattach the children.
For that, use sim.getObjectsInTree, sim.getObjectParent and sim.setObjectParent
Cheers
- 06 May 2025, 12:45
- Forum: General questions
- Topic: Reset scene to middle state rather than initial state
- Replies: 1
- Views: 1659
Re: Reset scene to middle state rather than initial state
Hello,
the easiest would be to drop the model Models/tools/playback tool.ttm into the scene: then you can play-back the whole simulation by moving a slider.
Something similar can be achieves by writing a customization script (or an add-on ) that memorizes the poses of all objects at a specific ...
the easiest would be to drop the model Models/tools/playback tool.ttm into the scene: then you can play-back the whole simulation by moving a slider.
Something similar can be achieves by writing a customization script (or an add-on ) that memorizes the poses of all objects at a specific ...
- 05 May 2025, 07:30
- Forum: Feature requests
- Topic: Suggestions for the User Manual
- Replies: 1
- Views: 1809
Re: Suggestions for the User Manual
Dear Alex,
Thank you very much for your thoughtful feedback. We truly appreciate your long-standing support and dedication to V-REP / CoppeliaSim, as well as your efforts in helping others learn and use the software effectively.
We understand your frustration regarding the recent changes ...
Thank you very much for your thoughtful feedback. We truly appreciate your long-standing support and dedication to V-REP / CoppeliaSim, as well as your efforts in helping others learn and use the software effectively.
We understand your frustration regarding the recent changes ...
- 05 May 2025, 06:02
- Forum: General questions
- Topic: How to obtain the handle of the second script
- Replies: 1
- Views: 1739
Re: How to obtain the handle of the second script
Hello,
you have several possibilities. If there is only one object with such a name, then:
Otherwise you need to specify the name more precisely, e.g.:
Cheers
you have several possibilities. If there is only one object with such a name, then:
Code: Select all
local scriptHandle = sim.getObjectHandle('/rg2control')
Code: Select all
local scriptHandle = sim.getObjectHandle('/UR5/RG2/rg2control')
- 05 May 2025, 05:57
- Forum: General questions
- Topic: How to call functions in a script
- Replies: 1
- Views: 1624
Re: How to call functions in a script
Hello,
what CoppeliaSim version are you running?
As of CoppeliaSim V4.9, best would be to call your script function with:
local scriptHandle = sim.getObjectHandle('/UR5/RG2')
sim.callScriptFunction('openClose', scriptHandle)
Keep in mind that in the RG2 model, the script is attached to RG2 and ...
what CoppeliaSim version are you running?
As of CoppeliaSim V4.9, best would be to call your script function with:
local scriptHandle = sim.getObjectHandle('/UR5/RG2')
sim.callScriptFunction('openClose', scriptHandle)
Keep in mind that in the RG2 model, the script is attached to RG2 and ...
- 28 Apr 2025, 08:46
- Forum: General questions
- Topic: COPPELLIASIM with W11 or WSL2
- Replies: 3
- Views: 2946
Re: COPPELLIASIM with W11 or WSL2
What do you see when you type:
Code: Select all
glxinfo | grep "OpenGL renderer"