Hello,
have a look at the demo scene scenes/movingAlongAPath.ttt. Note that old path types are not supported anymore.
Cheers
Search found 6108 matches
- 04 Jul 2025, 13:13
- Forum: General questions
- Topic: Setting Dummy to Follow Path Movement Issues in Version 4.7
- Replies: 1
- Views: 39
- 04 Jul 2025, 13:10
- Forum: General questions
- Topic: Define a Perfect Rolling Contact
- Replies: 3
- Views: 218
Re: Define a Perfect Rolling Contact
You will have to look at Mujoco's 3 friction values mujoco.friction and maybe also mujoco.solref and mujoco.solimp. You'll need to play with those values and find the combination that best handles your task.
Cheers
Cheers
- 02 Jul 2025, 08:08
- Forum: General questions
- Topic: Define a Perfect Rolling Contact
- Replies: 3
- Views: 218
Re: Define a Perfect Rolling Contact
Hello,
you won't be able to achieve a perfect dynamics simulation: errors, even small ones, will gradually accumulate and become visible.
In addition, how well you will be able to simulate a specific aspect highly depends on the used physics engine (you haven't mentioned which one you are using ...
you won't be able to achieve a perfect dynamics simulation: errors, even small ones, will gradually accumulate and become visible.
In addition, how well you will be able to simulate a specific aspect highly depends on the used physics engine (you haven't mentioned which one you are using ...
- 02 Jul 2025, 08:03
- Forum: General questions
- Topic: Improving Simulation Speed in CoppeliaSim (CPU multithreading / GPU support)
- Replies: 3
- Views: 4703
Re: Improving Simulation Speed in CoppeliaSim (CPU multithreading / GPU support)
CoppeliaSim is not meant for speed. Its emphasis is functionality, flexibility and ease of use. For speed, you should look at using one of the physics engines naked.
Cheers
Cheers
- 02 Jul 2025, 08:01
- Forum: General questions
- Topic: Is there any way I can auto-complete when using a remote API with Python?
- Replies: 4
- Views: 11612
Re: Is there any way I can auto-complete when using a remote API with Python?
It really depends on your IDE you are using. The mentioned add-on is an example for Notepad++. For other IDEs you will have to look at a different way to generate relevant files.
Cheers
Cheers
- 30 Jun 2025, 08:37
- Forum: General questions
- Topic: sim.getJointForce() in IK mode returns two signals
- Replies: 1
- Views: 226
Re: sim.getJointForce() in IK mode returns two signals
Hello,
if you are using internal controllers for e.g. position or velocity control of a joint, you won't obtain meaningful forces/torques for that joint. Instead, you should use an inverse dynamics controller: have a look at the demo scene scenes/inverseDynamics.ttt
Cheers
if you are using internal controllers for e.g. position or velocity control of a joint, you won't obtain meaningful forces/torques for that joint. Instead, you should use an inverse dynamics controller: have a look at the demo scene scenes/inverseDynamics.ttt
Cheers
- 26 Jun 2025, 10:12
- Forum: General questions
- Topic: Set python interpreter in Mac
- Replies: 1
- Views: 284
Re: Set python interpreter in Mac
Hello,
you can specify the location of your Python executable in CoppeliaSim's user settings file via the defaultPython item.
Cheers
you can specify the location of your Python executable in CoppeliaSim's user settings file via the defaultPython item.
Cheers
- 26 Jun 2025, 10:05
- Forum: General questions
- Topic: Registration key
- Replies: 1
- Views: 238
Re: Registration key
Hello,
did you try to install (or not even install, just have it side-by-side) CoppeliaSim V4.10 (the latest) and see if there are problems? If yes, what problems did you notice?
Cheers
did you try to install (or not even install, just have it side-by-side) CoppeliaSim V4.10 (the latest) and see if there are problems? If yes, what problems did you notice?
Cheers
- 20 Jun 2025, 13:44
- Forum: General questions
- Topic: Further property strings for MuJoCo
- Replies: 7
- Views: 2644
Re: Further property strings for MuJoCo
Decimating a mesh is completely a different procedure than generating a convex mesh (or convex decomposed mesh).
In the case of such a simple mesh, simply approximate it with 5 cuboids as previously stated. You can still keep the original mesh just for visuals (make sure that in that case it is not ...
In the case of such a simple mesh, simply approximate it with 5 cuboids as previously stated. You can still keep the original mesh just for visuals (make sure that in that case it is not ...
- 14 Jun 2025, 12:52
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Exoskeleton Robot Project
- Replies: 2
- Views: 1350
Re: Exoskeleton Robot Project
The video is unfortunately private...