Search found 6155 matches

by coppelia
07 Nov 2025, 06:30
Forum: General questions
Topic: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg
Replies: 6
Views: 187

Re: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg

The first returned value should be exactly the same as for the C version of the same API function. If your vision sensors do not trigger a detection, then this is normal. By default, a vision sensor does not trigger a detection. To trigger a detection, attach a simulation script to the vision sensor ...
by coppelia
05 Nov 2025, 08:24
Forum: General questions
Topic: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg
Replies: 6
Views: 187

Re: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg

Can you reproduce the problem when using a script instead of a plugin? (i.e. calling sim.handleVisionSensor instead of simHandleVisionSensor)

sim.handleVisionSensor is basically implemented in a same way and should produce the same error. Here the sim.handleVisionSensor implementation:

int ...
by coppelia
04 Nov 2025, 06:51
Forum: General questions
Topic: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg
Replies: 6
Views: 187

Re: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg

Hello,

please try simply calling simHandleVisionSensor like in following example:

Code: Select all

int ret = simHandleVisionSensor(sim_handle_all, nullptr, nullptr);
There should be no memory to release.

Cheers
by coppelia
31 Oct 2025, 07:09
Forum: General questions
Topic: Dynamic modification of "solref" has no effect in MuJoCo engine
Replies: 2
Views: 387

Re: Dynamic modification of "solref" has no effect in MuJoCo engine

Hello,

firs make sure that the XML file generated reflects the SOLREF change you made. You can inspect the generated XML files in the folder you get with this command:

sim.getStringProperty(sim.handle_app, 'mujocoPath')

I suspect that your XML file simply isn't re-generated. A re-generation ...
by coppelia
31 Oct 2025, 06:57
Forum: Bug reports
Topic: Issue with Coppelia Cloud License
Replies: 4
Views: 973

Re: Issue with Coppelia Cloud License

Please contact us via email with your invoice number.

Cheers
by coppelia
29 Oct 2025, 08:12
Forum: Bug reports
Topic: Issue with Coppelia Cloud License
Replies: 4
Views: 973

Re: Issue with Coppelia Cloud License

Hello,

can you tell me what version of CoppeliaSim you are using? Also, what platform are you on? (my guess is Ubuntu24). Since when did the problem start?

Cheers
by coppelia
21 Oct 2025, 11:00
Forum: Bug reports
Topic: modelBrowserInitiallyVisible = false does not work
Replies: 1
Views: 802

Re: modelBrowserInitiallyVisible = false does not work

Hello,

best is to use the command-line arguments, e.g.:

Code: Select all

./coppeliaSim.exe -O 941
See also the other command-line options.

Cheers
by coppelia
14 Oct 2025, 16:49
Forum: General questions
Topic: Weird bouncing issue
Replies: 2
Views: 2805

Re: Weird bouncing issue

Hello,

I would recommend you to switch to another physics engine, e.g. if you use Mujoco, then rhings appear to be very stable.
Otherwise, scale the inertia of objects joint_link up by a factor 10. Then you will also get a much more stable situation.

Cheers
by coppelia
06 Oct 2025, 14:14
Forum: General questions
Topic: URDF Importer fails with autogenerated URDF for UR10e
Replies: 2
Views: 3759

Re: URDF Importer fails with autogenerated URDF for UR10e

Hello,

looking at the first external file in your u10e.urdf I see:

package://ur_e_description/meshes/ur10e/visual/base.stl

yet I can only find following file in th package:

ur_description/meshes/ur10e/visual/base.dae

am I missing something?

Cheers
by coppelia
30 Sep 2025, 08:12
Forum: General questions
Topic: How to set the collision check distance?
Replies: 5
Views: 7110

Re: How to set the collision check distance?

No, you can't. Also, that value would only make sense when you have two convex shapes colliding. If they are not convex the penetration depth could only be approximate.

Cheers