Search found 6155 matches
- 07 Nov 2025, 06:30
- Forum: General questions
- Topic: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg
- Replies: 6
- Views: 187
Re: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg
The first returned value should be exactly the same as for the C version of the same API function. If your vision sensors do not trigger a detection, then this is normal. By default, a vision sensor does not trigger a detection. To trigger a detection, attach a simulation script to the vision sensor ...
- 05 Nov 2025, 08:24
- Forum: General questions
- Topic: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg
- Replies: 6
- Views: 187
Re: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg
Can you reproduce the problem when using a script instead of a plugin? (i.e. calling sim.handleVisionSensor instead of simHandleVisionSensor)
sim.handleVisionSensor is basically implemented in a same way and should produce the same error. Here the sim.handleVisionSensor implementation:
int ...
sim.handleVisionSensor is basically implemented in a same way and should produce the same error. Here the sim.handleVisionSensor implementation:
int ...
- 04 Nov 2025, 06:51
- Forum: General questions
- Topic: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg
- Replies: 6
- Views: 187
Re: Regarding the issue causing Coppelia to crash due to simHandleVisionSensor and simGetVisionSensorImg
Hello,
please try simply calling simHandleVisionSensor like in following example:
There should be no memory to release.
Cheers
please try simply calling simHandleVisionSensor like in following example:
Code: Select all
int ret = simHandleVisionSensor(sim_handle_all, nullptr, nullptr);Cheers
- 31 Oct 2025, 07:09
- Forum: General questions
- Topic: Dynamic modification of "solref" has no effect in MuJoCo engine
- Replies: 2
- Views: 387
Re: Dynamic modification of "solref" has no effect in MuJoCo engine
Hello,
firs make sure that the XML file generated reflects the SOLREF change you made. You can inspect the generated XML files in the folder you get with this command:
sim.getStringProperty(sim.handle_app, 'mujocoPath')
I suspect that your XML file simply isn't re-generated. A re-generation ...
firs make sure that the XML file generated reflects the SOLREF change you made. You can inspect the generated XML files in the folder you get with this command:
sim.getStringProperty(sim.handle_app, 'mujocoPath')
I suspect that your XML file simply isn't re-generated. A re-generation ...
- 31 Oct 2025, 06:57
- Forum: Bug reports
- Topic: Issue with Coppelia Cloud License
- Replies: 4
- Views: 973
Re: Issue with Coppelia Cloud License
Please contact us via email with your invoice number.
Cheers
Cheers
- 29 Oct 2025, 08:12
- Forum: Bug reports
- Topic: Issue with Coppelia Cloud License
- Replies: 4
- Views: 973
Re: Issue with Coppelia Cloud License
Hello,
can you tell me what version of CoppeliaSim you are using? Also, what platform are you on? (my guess is Ubuntu24). Since when did the problem start?
Cheers
can you tell me what version of CoppeliaSim you are using? Also, what platform are you on? (my guess is Ubuntu24). Since when did the problem start?
Cheers
- 21 Oct 2025, 11:00
- Forum: Bug reports
- Topic: modelBrowserInitiallyVisible = false does not work
- Replies: 1
- Views: 802
Re: modelBrowserInitiallyVisible = false does not work
Hello,
best is to use the command-line arguments, e.g.:
See also the other command-line options.
Cheers
best is to use the command-line arguments, e.g.:
Code: Select all
./coppeliaSim.exe -O 941Cheers
- 14 Oct 2025, 16:49
- Forum: General questions
- Topic: Weird bouncing issue
- Replies: 2
- Views: 2805
Re: Weird bouncing issue
Hello,
I would recommend you to switch to another physics engine, e.g. if you use Mujoco, then rhings appear to be very stable.
Otherwise, scale the inertia of objects joint_link up by a factor 10. Then you will also get a much more stable situation.
Cheers
I would recommend you to switch to another physics engine, e.g. if you use Mujoco, then rhings appear to be very stable.
Otherwise, scale the inertia of objects joint_link up by a factor 10. Then you will also get a much more stable situation.
Cheers
- 06 Oct 2025, 14:14
- Forum: General questions
- Topic: URDF Importer fails with autogenerated URDF for UR10e
- Replies: 2
- Views: 3759
Re: URDF Importer fails with autogenerated URDF for UR10e
Hello,
looking at the first external file in your u10e.urdf I see:
package://ur_e_description/meshes/ur10e/visual/base.stl
yet I can only find following file in th package:
ur_description/meshes/ur10e/visual/base.dae
am I missing something?
Cheers
looking at the first external file in your u10e.urdf I see:
package://ur_e_description/meshes/ur10e/visual/base.stl
yet I can only find following file in th package:
ur_description/meshes/ur10e/visual/base.dae
am I missing something?
Cheers
- 30 Sep 2025, 08:12
- Forum: General questions
- Topic: How to set the collision check distance?
- Replies: 5
- Views: 7110
Re: How to set the collision check distance?
No, you can't. Also, that value would only make sense when you have two convex shapes colliding. If they are not convex the penetration depth could only be approximate.
Cheers
Cheers