Search found 17 matches

by lshachar
19 Nov 2020, 17:37
Forum: Bug reports
Topic: unexpected behavior with Bullet engine
Replies: 3
Views: 3027

Re: unexpected behavior with Bullet engine

Thank you! in order to help the developers of bullet engine , would you be able to help me with their question, They're asking: What C++ constraint is used in bullet when I used a prismatic joint in my CoppeliaSim model? We need to know the C++ constraint type to reproduce: btHingeConstraint? btGene...
by lshachar
07 Nov 2020, 17:19
Forum: General questions
Topic: Accessing Layer Selection from API
Replies: 1
Views: 192

Accessing Layer Selection from API

Hi there, I'm wondering if there's a way to show/hide entire layers of the scene from the API. (that would be identical to controlling the layer selection dialog from an API call) VR toolbox does not read visibility flags from CoppeliaSim, so hiding an entire layer is currently the only way to show/...
by lshachar
24 Oct 2020, 22:35
Forum: Bug reports
Topic: unexpected behavior with Bullet engine
Replies: 3
Views: 3027

unexpected behavior with Bullet engine

Hello! I believe I found a bug in Bullet, or maybe in how bullet is handled in CoppeliaSim, and I would like to get your opinion before I go on and report it to the bullet devs. I have this scene set up: https://i.imgur.com/o5Vb0vQ.png The right ‘assembly of shapes’ displays the correct behavior, wh...
by lshachar
07 Dec 2019, 23:05
Forum: Bug reports
Topic: bug regarding minimized comments
Replies: 2
Views: 919

Re: bug regarding minimized comments

same behaviour happens with a minimized function
by lshachar
07 Dec 2019, 21:33
Forum: Bug reports
Topic: bug regarding minimized comments
Replies: 2
Views: 919

bug regarding minimized comments

hitting return at the end of a minimized comment, then writing text -> gets the text written inside the comment.

Image
by lshachar
27 Nov 2019, 14:17
Forum: Feature requests
Topic: Right click = zoom in
Replies: 1
Views: 4255

Right click = zoom in

Suggestion: left click+drag an object = drag scene (Pan button) middle mouse button+drag an object = rotate scene (Rotate button) I'm suggesting right click+move mouse up or down = zoom in / out (Shift button) (The normal scroll wheel on the mouse zooms in/out, but the default zoom step is very smal...
by lshachar
27 Nov 2019, 13:46
Forum: Feature requests
Topic: CoppeliaSim in FRC
Replies: 0
Views: 7539

CoppeliaSim in FRC

FRC (First Robotics Competition) is a substantial US based robotics competition, which is held in many other countries around the world. I have been mentoring team #4590 Greenblitz for the the past 3 years. last year we built a game simulation in Vrep (r.i.p) and published for everyone to use. Howev...
by lshachar
27 Nov 2019, 13:24
Forum: Feature requests
Topic: Congradulations on CoppeliaSim!
Replies: 1
Views: 4244

Congradulations on CoppeliaSim!

I just couldn't help but say something... I was just looking for some good ole' api help on your website, and I saw we just got a new favourite robotics simulator! 😄😄 It's a good time to say BIG thank you to coppeliarobotics, for everything that your simulator taught me to do ❤️ thank you for being ...
by lshachar
04 Dec 2018, 01:17
Forum: Videos, scenes and models around CoppeliaSim
Topic: VREP in virtual reality
Replies: 6
Views: 5974

Re: VREP in virtual reality

I'd like to confim that it's running on my WMR headset (lenovo explorer), using steamVR, Boris' pre compiled vrepVIVE execute file, and vrep 3.5.0 (rev. 4) I did not need to install anything, except downloading and launching vrepVIVE.exe. the motion controllers are not working, at least not 'out of ...
by lshachar
10 Aug 2015, 16:27
Forum: General questions
Topic: Omniwheel robot rolling down an inclined plane
Replies: 3
Views: 2873

Re: Omniwheel robot rolling down an inclined plane

Thank you very much! I would never have figured out by myself how to save the linear / angular velocities before resetting the wheel, and applying them back afterwards. I ended up modeling the omniwheels differently, Changing materials with different coefficient of friction from 0 to 1, and reapplyi...