Search found 12 matches

by lshachar
19 Nov 2020, 17:37
Forum: Bug reports
Topic: unexpected behavior with Bullet engine
Replies: 3
Views: 5467

Re: unexpected behavior with Bullet engine

Thank you! in order to help the developers of bullet engine , would you be able to help me with their question, They're asking: What C++ constraint is used in bullet when I used a prismatic joint in my CoppeliaSim model? We need to know the C++ constraint type to reproduce: btHingeConstraint? btGene...
by lshachar
24 Oct 2020, 22:35
Forum: Bug reports
Topic: unexpected behavior with Bullet engine
Replies: 3
Views: 5467

unexpected behavior with Bullet engine

Hello! I believe I found a bug in Bullet, or maybe in how bullet is handled in CoppeliaSim, and I would like to get your opinion before I go on and report it to the bullet devs. I have this scene set up: https://i.imgur.com/o5Vb0vQ.png The right ‘assembly of shapes’ displays the correct behavior, wh...
by lshachar
07 Dec 2019, 23:05
Forum: Bug reports
Topic: bug regarding minimized comments
Replies: 2
Views: 2630

Re: bug regarding minimized comments

same behaviour happens with a minimized function
by lshachar
07 Dec 2019, 21:33
Forum: Bug reports
Topic: bug regarding minimized comments
Replies: 2
Views: 2630

bug regarding minimized comments

hitting return at the end of a minimized comment, then writing text -> gets the text written inside the comment.

Image
by lshachar
27 Nov 2019, 14:17
Forum: Feature requests
Topic: Right click = zoom in
Replies: 1
Views: 25541

Right click = zoom in

Suggestion: left click+drag an object = drag scene (Pan button) middle mouse button+drag an object = rotate scene (Rotate button) I'm suggesting right click+move mouse up or down = zoom in / out (Shift button) (The normal scroll wheel on the mouse zooms in/out, but the default zoom step is very smal...
by lshachar
27 Nov 2019, 13:46
Forum: Feature requests
Topic: CoppeliaSim in FRC
Replies: 0
Views: 35626

CoppeliaSim in FRC

FRC (First Robotics Competition) is a substantial US based robotics competition, which is held in many other countries around the world. I have been mentoring team #4590 Greenblitz for the the past 3 years. last year we built a game simulation in Vrep (r.i.p) and published for everyone to use. Howev...
by lshachar
27 Nov 2019, 13:24
Forum: Feature requests
Topic: Congradulations on CoppeliaSim!
Replies: 1
Views: 24384

Congradulations on CoppeliaSim!

I just couldn't help but say something... I was just looking for some good ole' api help on your website, and I saw we just got a new favourite robotics simulator! 😄😄 It's a good time to say BIG thank you to coppeliarobotics, for everything that your simulator taught me to do ❤️ thank you for being ...
by lshachar
04 Dec 2018, 01:17
Forum: Videos, scenes and models around CoppeliaSim
Topic: VREP in virtual reality
Replies: 6
Views: 9925

Re: VREP in virtual reality

I'd like to confim that it's running on my WMR headset (lenovo explorer), using steamVR, Boris' pre compiled vrepVIVE execute file, and vrep 3.5.0 (rev. 4) I did not need to install anything, except downloading and launching vrepVIVE.exe. the motion controllers are not working, at least not 'out of ...
by lshachar
04 Aug 2015, 15:05
Forum: General questions
Topic: Editing an existent robot
Replies: 5
Views: 3275

Re: Editing an existent robot

I don't suppose you see the scene hierarchy then?

Image

Maybe post a screenshot if you still have issues?
by lshachar
04 Aug 2015, 00:04
Forum: General questions
Topic: Editing an existent robot
Replies: 5
Views: 3275

Re: Editing an existent robot

Does this help?
Image

You can remove a sensor by deleting it, but you'd want to change the script accordingly.