Thanks, I will try to test the Lua bindings for SDL and give a report later.
Lua
Lua-SDL2 - https://github.com/Tangent128/luasdl2
Search found 10 matches
- 04 Nov 2015, 09:35
- Forum: General questions
- Topic: Does V-Rep supports such kind of joystick: 3DConnexion
- Replies: 7
- Views: 4441
- 01 Nov 2015, 19:38
- Forum: General questions
- Topic: Does V-Rep supports such kind of joystick: 3DConnexion
- Replies: 7
- Views: 4441
Re: Does V-Rep supports such kind of joystick: 3DConnexion
Thanks for your prompt reply. I found in the 3dConnexion forum a topic on comparing DI with the 3DxWare driver. http://www.3dconnexion.com/forum/viewtopic.php?t=1610 I have sent them an email to request the DI examples, and I hope I can get it. If it will be too hard, then I prefer to use the 3DxWar...
- 01 Nov 2015, 19:03
- Forum: Feature requests
- Topic: Want to have simSetBooleanSignal and simGetBooleanSignal
- Replies: 1
- Views: 4631
Want to have simSetBooleanSignal and simGetBooleanSignal
Dear Copellia, It is noted that there are three types of signals and there are APIs as follows. simSetIntegerSignal, simSetFloatSignal, simSetStringSignal simGetIntegerSignal, simGetFloatSignal, simGetStringSignal I wonder if it is possible to have simSetBooleanSignal and simGetBooleanSignal? I thin...
- 29 Oct 2015, 09:47
- Forum: General questions
- Topic: Does V-Rep supports such kind of joystick: 3DConnexion
- Replies: 7
- Views: 4441
Does V-Rep supports such kind of joystick: 3DConnexion
As Coppelia said in another thread: On the Windows version there should be a readily available Joystick interface. Check functions: local joysticCount=simExtJoyGetCount() local axes_3,nuttons,rotAxes_3,sliders_2,pov_4=simExtJoyGetData(joysticZeroBasedIndex) Check also its source code in programming/...
- 28 Oct 2015, 10:19
- Forum: Bug reports
- Topic: Different motions for a Dynamic model and a Kinematic model
- Replies: 4
- Views: 4374
Re: Different motions for a Dynamic model and a Kinematic mo
Thank you, copellia. I forget there is a last parameter: direction: the desired rotation direction for cyclic revolute joints: 0 for the shortest distance, -x for a movement towards negative values, +x for a movement towards positive values (n=(x-1) represents the number of additional turns). Can be...
- 28 Oct 2015, 09:10
- Forum: General questions
- Topic: How to simulate a lathe machine?
- Replies: 1
- Views: 1572
How to simulate a lathe machine?
Dear Coppelia, I wonder if we can simulate a lathe machine in V-Rep? As I read some papers and watched some videos of the CIROS (formally COSIMIR), which supports a number of CNC machine models. It will be great if the forum can provide some Festo Multi FMS models and scenes in V-Rep. In such a mann...
- 17 Oct 2015, 05:01
- Forum: Bug reports
- Topic: Different motions for a Dynamic model and a Kinematic model
- Replies: 4
- Views: 4374
Re: Different motions for a Dynamic model and a Kinematic mo
Thanks for prompt reply. My V-rep version is 3.2.1. Yes, you are right, I found if I uncheck the "Position is cyclic" for the base joint, then the motions are the same. This is indeed caused by the fact that, for a cyclic joint, to move from 90 to -90, there are two path approaches with a ...
- 16 Oct 2015, 10:02
- Forum: Bug reports
- Topic: Different motions for a Dynamic model and a Kinematic model
- Replies: 4
- Views: 4374
Different motions for a Dynamic model and a Kinematic model
Dear Coppelia, I created a scene, and dragged two robots (e.g. UR5) into the scene. One robot is unchanged, while the other is set as follows: 1. In the model properties, I set: model is static (not dynamic), and model is not collidable. 2. set each joint as passive mode (or inverse kinematics mode)...
- 01 Oct 2015, 18:25
- Forum: Bug reports
- Topic: Strange RML behaviour after using simSetJointPosition
- Replies: 1
- Views: 2852
Strange RML behaviour after using simSetJointPosition
Dear coppelia, I want to modify the robot joint angles before a simulation is started, and the modified joint angles will be taken as the home position for the robot's threaded script (with a series of simRMLMoveToJointPositions). Currently, I found that by unchecking the "At simulation end, Re...
- 15 Aug 2015, 09:33
- Forum: General questions
- Topic: Can't get Kuka LBR_iiwa_7_R800 IK to work
- Replies: 5
- Views: 2737
Re: Can't get Kuka LBR_iiwa_7_R800 IK to work
I met similar problems before. This problem also happens to the UR robot. Basically, I think this is due to that there are two joint axes which are almost parallel. The robot may have several IK solutions which are close in the numerical space, and this causes the IK algorithm to become unstable. I ...