Search found 10 matches

by jacobi
04 Nov 2015, 09:35
Forum: General questions
Topic: Does V-Rep supports such kind of joystick: 3DConnexion
Replies: 7
Views: 4396

Re: Does V-Rep supports such kind of joystick: 3DConnexion

Thanks, I will try to test the Lua bindings for SDL and give a report later.

Lua
Lua-SDL2 - https://github.com/Tangent128/luasdl2
by jacobi
01 Nov 2015, 19:38
Forum: General questions
Topic: Does V-Rep supports such kind of joystick: 3DConnexion
Replies: 7
Views: 4396

Re: Does V-Rep supports such kind of joystick: 3DConnexion

Thanks for your prompt reply. I found in the 3dConnexion forum a topic on comparing DI with the 3DxWare driver. http://www.3dconnexion.com/forum/viewtopic.php?t=1610 I have sent them an email to request the DI examples, and I hope I can get it. If it will be too hard, then I prefer to use the 3DxWar...
by jacobi
01 Nov 2015, 19:03
Forum: Feature requests
Topic: Want to have simSetBooleanSignal and simGetBooleanSignal
Replies: 1
Views: 4470

Want to have simSetBooleanSignal and simGetBooleanSignal

Dear Copellia, It is noted that there are three types of signals and there are APIs as follows. simSetIntegerSignal, simSetFloatSignal, simSetStringSignal simGetIntegerSignal, simGetFloatSignal, simGetStringSignal I wonder if it is possible to have simSetBooleanSignal and simGetBooleanSignal? I thin...
by jacobi
29 Oct 2015, 09:47
Forum: General questions
Topic: Does V-Rep supports such kind of joystick: 3DConnexion
Replies: 7
Views: 4396

Does V-Rep supports such kind of joystick: 3DConnexion

As Coppelia said in another thread: On the Windows version there should be a readily available Joystick interface. Check functions: local joysticCount=simExtJoyGetCount() local axes_3,nuttons,rotAxes_3,sliders_2,pov_4=simExtJoyGetData(joysticZeroBasedIndex) Check also its source code in programming/...
by jacobi
28 Oct 2015, 10:19
Forum: Bug reports
Topic: Different motions for a Dynamic model and a Kinematic model
Replies: 4
Views: 4312

Re: Different motions for a Dynamic model and a Kinematic mo

Thank you, copellia. I forget there is a last parameter: direction: the desired rotation direction for cyclic revolute joints: 0 for the shortest distance, -x for a movement towards negative values, +x for a movement towards positive values (n=(x-1) represents the number of additional turns). Can be...
by jacobi
28 Oct 2015, 09:10
Forum: General questions
Topic: How to simulate a lathe machine?
Replies: 1
Views: 1551

How to simulate a lathe machine?

Dear Coppelia, I wonder if we can simulate a lathe machine in V-Rep? As I read some papers and watched some videos of the CIROS (formally COSIMIR), which supports a number of CNC machine models. It will be great if the forum can provide some Festo Multi FMS models and scenes in V-Rep. In such a mann...
by jacobi
17 Oct 2015, 05:01
Forum: Bug reports
Topic: Different motions for a Dynamic model and a Kinematic model
Replies: 4
Views: 4312

Re: Different motions for a Dynamic model and a Kinematic mo

Thanks for prompt reply. My V-rep version is 3.2.1. Yes, you are right, I found if I uncheck the "Position is cyclic" for the base joint, then the motions are the same. This is indeed caused by the fact that, for a cyclic joint, to move from 90 to -90, there are two path approaches with a ...
by jacobi
16 Oct 2015, 10:02
Forum: Bug reports
Topic: Different motions for a Dynamic model and a Kinematic model
Replies: 4
Views: 4312

Different motions for a Dynamic model and a Kinematic model

Dear Coppelia, I created a scene, and dragged two robots (e.g. UR5) into the scene. One robot is unchanged, while the other is set as follows: 1. In the model properties, I set: model is static (not dynamic), and model is not collidable. 2. set each joint as passive mode (or inverse kinematics mode)...
by jacobi
01 Oct 2015, 18:25
Forum: Bug reports
Topic: Strange RML behaviour after using simSetJointPosition
Replies: 1
Views: 2833

Strange RML behaviour after using simSetJointPosition

Dear coppelia, I want to modify the robot joint angles before a simulation is started, and the modified joint angles will be taken as the home position for the robot's threaded script (with a series of simRMLMoveToJointPositions). Currently, I found that by unchecking the "At simulation end, Re...
by jacobi
15 Aug 2015, 09:33
Forum: General questions
Topic: Can't get Kuka LBR_iiwa_7_R800 IK to work
Replies: 5
Views: 2699

Re: Can't get Kuka LBR_iiwa_7_R800 IK to work

I met similar problems before. This problem also happens to the UR robot. Basically, I think this is due to that there are two joint axes which are almost parallel. The robot may have several IK solutions which are close in the numerical space, and this causes the IK algorithm to become unstable. I ...