Search found 11 matches

by Adrian
11 Feb 2020, 23:07
Forum: Bug reports
Topic: Launch script coppeliaSim.sh doesn't load libs included with binaries (Ubuntu)
Replies: 1
Views: 893

Launch script coppeliaSim.sh doesn't load libs included with binaries (Ubuntu)

Hi, In the current binary release for Ubuntu 16.04, the launch script coppeliaSim.sh sets the library path as follows (line 30). LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$dirname Shouldn't it be the other way around? LD_LIBRARY_PATH=$dirname:$LD_LIBRARY_PATH Since the binary release comes with the right dyn...
by Adrian
16 Jan 2020, 01:41
Forum: Feature requests
Topic: Add a way to read joint maximum force
Replies: 3
Views: 1487

Re: Add a way to read joint maximum force

Very nice! Thank you!
by Adrian
03 Jan 2020, 00:06
Forum: Feature requests
Topic: Add a way to read joint maximum force
Replies: 3
Views: 1487

Add a way to read joint maximum force

Hi, If I'm informed correctly, there is currently a way to set the "Maximum Force" of a dynamic joint using function sim.setJointForce , but no way to read the value of said parameter. There is only a way to read the "Current Force" applied to a joint using sim.getJointForce . It would be nice to ha...
by Adrian
21 Oct 2019, 16:10
Forum: Bug reports
Topic: Version 3.6.2 displays edges in white (for imported meshes)
Replies: 5
Views: 629

Re: Version 3.6.2 displays edges in white (for imported meshes)

Thank you for sharing this workaround! It works for me too!

- Adrian
by Adrian
18 Oct 2019, 17:33
Forum: Bug reports
Topic: Version 3.6.2 displays edges in white (for imported meshes)
Replies: 5
Views: 629

Re: Version 3.6.2 displays edges in white (for imported meshes)

Thanks for this tip! Disabling VBO makes the edges look a little bit better. They are gray now. It is still clearly different though. I switched to a different machine with the same result (both Ubunutu 16.04). My workaround for now is to load the mesh into VREP 3.5.0 and then save the object as a V...
by Adrian
16 Oct 2019, 00:45
Forum: Bug reports
Topic: Version 3.6.2 displays edges in white (for imported meshes)
Replies: 5
Views: 629

Version 3.6.2 displays edges in white (for imported meshes)

Hi, I don't know if this is intended or not, but I noticed that somewhere between version 3.5.0 and version 3.6.2, the displayed edge color changed from black to white for shapes that were imported using the mesh import tool. For primitive shapes, the edge color still remains black. When I load VREP...
by Adrian
26 Sep 2019, 23:29
Forum: General questions
Topic: How to run a plugin function from Lua script (e.g. simURDF plugin)
Replies: 2
Views: 464

Re: How to run a plugin function from Lua script (e.g. simURDF plugin)

Your change fixed my issue! Thank you for the quick answer!

Adrian
by Adrian
25 Sep 2019, 21:18
Forum: General questions
Topic: How to run a plugin function from Lua script (e.g. simURDF plugin)
Replies: 2
Views: 464

How to run a plugin function from Lua script (e.g. simURDF plugin)

Hi! The URDF import tool is very useful and I used it many times with the GUI! I am currently trying to use the same importer from within a LUA script in V-REP (so no GUI wanted). I tried to execute the following command in a child script as well and inside the VREP status bar terminal: simURDF.impo...
by Adrian
05 Oct 2018, 22:19
Forum: General questions
Topic: How do I programmatically check if compound shape is convex?
Replies: 3
Views: 1276

How do I programmatically check if compound shape is convex?

Hi! Is there a way to programmatically find out whether a compound shape is convex? I would like to scan my scene for shapes that are respondable and non-convex, since these types of shapes might slow down the simulation a lot. So I am trying to write an add-on that creates a list of all such shapes...