Search found 13 matches
- 11 Jan 2021, 14:57
- Forum: General questions
- Topic: Handling huge tables - memory insufficient
- Replies: 2
- Views: 576
Handling huge tables - memory insufficient
Hello, we created a simulation which generates huge tables during runtime. To be more specific: Table a is table which has about 40 number values. Table b is table wich contains ~1 million elements of type table a. Now we would like to expand it up to >4 million elements but we encounter "not e...
- 19 Aug 2020, 12:24
- Forum: General questions
- Topic: Motion Planning on parallel kinematic with good Acc+Vel profiles
- Replies: 3
- Views: 581
Re: Motion Planning on parallel kinematic with good Acc+Vel profiles
Hey, yes, that's correct! Only one thing: "While moving your mechanism, you need to precisely control the loop closure manually (i.e. programmatically)" - it just needs to fulfill the closed loop, we don't have any further programmatically conditions. Dynamics are not required/used for thi...
- 12 Aug 2020, 17:25
- Forum: General questions
- Topic: Motion Planning on parallel kinematic with good Acc+Vel profiles
- Replies: 3
- Views: 581
Motion Planning on parallel kinematic with good Acc+Vel profiles
Hey, I have a quite delicate robot arm which is a mixture of serial and parallel kinematics. We want move some joints with technical maximum velocity and acceleration and determine, how fast others need to move to keep up (to maintain the closed loop constraints). My current approach is quite blunt,...
- 29 Oct 2015, 16:45
- Forum: Feature requests
- Topic: Save Format and Version Control
- Replies: 6
- Views: 10612
Version Control
*push* Some kind of version management, like svn keyword substituion would help us a lot. Especially into models! I make various models for my company and partners. Currently, I attach an additional script to the object and write my version number into it. If this could be replaced by an svn substit...
- 20 May 2015, 12:12
- Forum: General questions
- Topic: External IK can not solve it, but VRep can
- Replies: 2
- Views: 2159
Re: External IK can not solve it, but VRep can
Hello! Yeah, sure, I read the documentation of the external kinematics auxillary API and think that I understood everything. There are no scripts, bodies or anything dynamic in the scene. Only a pure kinematic chain. I am not allowed to publish the kinematic data. Therefor I sent an Email to you wit...
- 19 May 2015, 18:57
- Forum: General questions
- Topic: External IK can not solve it, but VRep can
- Replies: 2
- Views: 2159
External IK can not solve it, but VRep can
Hi! I want to calculate an IK with the external IK auxillary API. The IK has been carefully tested and it works just fine while used in an active V-Rep instance. However, for some certain configurations, the external IK does not find valid solutions - but VRep does. E.g.: I have a closed kinematic c...
- 04 Mar 2015, 11:29
- Forum: Bug reports
- Topic: Font of selected objects in Scene hierarchy
- Replies: 3
- Views: 3460
Font of selected objects in Scene hierarchy
Hey, I have a problem since version 3.2.0 with the font. While I edit the name of an object, existing letters are not visible. http://i.imgur.com/yANrsgO.jpg Changing "highResDisplay" and "guiFontSize_Win" in the usrset.txt had no effect. Worked fine in previous versions of v-rep...
- 24 Dec 2014, 10:31
- Forum: Bug reports
- Topic: Rendering problem of scene and GUI with Matrox graphics card
- Replies: 5
- Views: 7761
Re: Rendering problem of scene and GUI with Matrox graphics
Hey, we were not able to solve the problem, however found a workaround: 1. install regular "end consumer" or "gaming" graphics card into the pc (we activated the nvidia onboard graphics in our case) 2. Connect a monitor to this graphic card 3. Set this monitor as the main-monitor...
- 17 Sep 2014, 11:50
- Forum: Bug reports
- Topic: Rendering problem of scene and GUI with Matrox graphics card
- Replies: 5
- Views: 7761
Re: Rendering problem of scene and GUI with Matrox graphics
Hey, I verified that I use the newest driver. Renderingtests within OpenGL Extension Viewer work fine with version 1.0 and 2.0 (however 1.1 causes a crash of the application). Also I searched and searched and searched how to turn of hardware acceleration of the Matrox board. The associated button in...
- 16 Sep 2014, 12:36
- Forum: Bug reports
- Topic: Rendering problem of scene and GUI with Matrox graphics card
- Replies: 5
- Views: 7761
Re: Rendering problem of scene and GUI with Matrox graphics
Report of GlView Extension: <?xml version="1.0" encoding="UTF-8" ?> <!-- http://www.realtech-vr.com/glview --> <GLView version="4.2.7"><System>Windows Vista x64 Edition S (Build 7601)</System> <CPU>N/A</CPU> <Vendor>Matrox Graphics Inc. </Vendor> <Version>2.0 </Version>...