Search found 9 matches

by PvtSchneewitchen
13 Mar 2020, 14:57
Forum: General questions
Topic: Turn dynamics of objects off and on
Replies: 8
Views: 974

Re: Turn dynamics of objects off and on

Ok i tested it with some primitive shapes where i didn't notice the effect. So it seems that this effect really can be traced to the fact that i use convex shapes for the Simulation. The whole Simulation seems to be smoother with primitive shapes. Here's the video for anybodies information: https://...
by PvtSchneewitchen
12 Mar 2020, 13:46
Forum: General questions
Topic: Turn dynamics of objects off and on
Replies: 8
Views: 974

Re: Turn dynamics of objects off and on

Hm, i think i always did what you mentioned. My Bin is permanently not dynamic but respondable. Each object is set as a child of the bin right after it is created. I first disable all object dynamics and then move the bin. The objects are moving with the bin, as you suggested. Then i reenable all ob...
by PvtSchneewitchen
11 Mar 2020, 08:19
Forum: General questions
Topic: Turn dynamics of objects off and on
Replies: 8
Views: 974

Re: Turn dynamics of objects off and on

Thanks for your effort. There are two differences. Each of my objects is a compund convex shape wich makes the simulation way more costly but i think this isn't the problem. What i also do is disabling the dynamics and after that i move the bin a little bit by simly changing it's position with sim.s...
by PvtSchneewitchen
06 Mar 2020, 15:59
Forum: General questions
Topic: Turn dynamics of objects off and on
Replies: 8
Views: 974

Re: Turn dynamics of objects off and on

Your answer sounds understandable. But it doesn't seem to solve the problem. I tried to enable/disable the objects due to their height like this: function simUtils.enableDynamicsInBin(nBinHandle, bEnabled) local tWorkpieceHandles = {} local nStatic = 0 if(bEnabled)then nStatic = 0 print("enable") el...
by PvtSchneewitchen
25 Feb 2020, 11:35
Forum: General questions
Topic: Turn dynamics of objects off and on
Replies: 8
Views: 974

Turn dynamics of objects off and on

Hi Coppelia Community, i have two questions concerning dynamics during simulation: 1) In my scene i have a bin where objects get thrown in. When the movement of the objects in the bin calms down to a certain level i disable the dynamics of all objects. To do that i itareate through all objects and m...
by PvtSchneewitchen
14 Jan 2020, 09:54
Forum: Bug reports
Topic: Problem using Convex Decomposiition (V-HCAD and HCAD)
Replies: 4
Views: 297

Re: Problem using Convex Decomposiition (V-HCAD and HCAD)

Nice. Tried it out with rev4. Now it Works!

Thanks for the help,
Cheers
by PvtSchneewitchen
13 Jan 2020, 11:01
Forum: Bug reports
Topic: Problem using Convex Decomposiition (V-HCAD and HCAD)
Replies: 4
Views: 297

Re: Problem using Convex Decomposiition (V-HCAD and HCAD)

Hello, indeed, there is a bug! A not-so-satisfactory workaround would be to first handle all shapes that require the HACD algorithm, then all shapes that require the V-HACD algorithm... but once your have invoked the V-HACD algorithm from the API, there is no way back to the HACD algorithm except f...
by PvtSchneewitchen
10 Jan 2020, 08:23
Forum: Bug reports
Topic: Problem using Convex Decomposiition (V-HCAD and HCAD)
Replies: 4
Views: 297

Problem using Convex Decomposiition (V-HCAD and HCAD)

Hi guys, i have encountered a problem using the two methods of convex decomposition (HACD and V-HACD). Anytime i use V-HACD, the result of all next HACD-Decompisitions are corrupted. I have different kind of meshes that i load into my scene. Depending on the kind of mesh it is better to use either H...
by PvtSchneewitchen
16 Jul 2019, 07:38
Forum: General questions
Topic: Add Vision Sensor Filter via Code
Replies: 1
Views: 965

Add Vision Sensor Filter via Code

As you can see in the Topic Discription, I would like to know if it's possible to add Filters (e.g. Extract coordinates from work image) to Vision Sensors via script. I neither found any functions for that in the API-Descriptions nor any topic about that in the Forum. I hope someone knows if that is...