Search found 4 matches
- 18 Mar 2021, 11:44
- Forum: General questions
- Topic: Joint/Motor Ramp Types - Jerk Free Motion
- Replies: 2
- Views: 1052
Re: Joint/Motor Ramp Types - Jerk Free Motion
Okay, I've rewritten a lot of my Code to be compatible with the reflexxesMotionLibrary and it works better than ever before! Thanks a lot!
- 15 Mar 2021, 16:55
- Forum: General questions
- Topic: Joint/Motor Ramp Types - Jerk Free Motion
- Replies: 2
- Views: 1052
Joint/Motor Ramp Types - Jerk Free Motion
Hello, I am currently working on a simulation which will control a 4 DOF Robotic ARM IRL. I've build the model with IK and PID which works very well. For various reasons i need a smooth Motion when the motors start and stop moving. Something like a Jerk-Free ramp type. I've played around with a coup...
- 05 Sep 2019, 09:22
- Forum: General questions
- Topic: Set Joint angle relative to Object in IK Chain
- Replies: 2
- Views: 884
Re: Set Joint angle relative to Object in IK Chain
I've already had an IK in position and orientation. Also I think I don't really need an auxiliary joint since i only really care about the Z axis. However now I've set the max. iterations to 32 which helped a lot. I think the problem before was that the last joint reached the target too fast and clo...
- 03 Sep 2019, 09:06
- Forum: General questions
- Topic: Set Joint angle relative to Object in IK Chain
- Replies: 2
- Views: 884
Set Joint angle relative to Object in IK Chain
Hello everyone, last week I started building a new Robotic Arm model. I've followed multiple tutorials on how to do so and got it working pretty good. Yesterday i added Inverse Kinematics and got that working reliably aswell. However my vaccum gripper IRL is not very Strong. It basically needs to hi...