Search found 4 matches

by Mobaron
18 Mar 2021, 11:44
Forum: General questions
Topic: Joint/Motor Ramp Types - Jerk Free Motion
Replies: 2
Views: 1052

Re: Joint/Motor Ramp Types - Jerk Free Motion

Okay, I've rewritten a lot of my Code to be compatible with the reflexxesMotionLibrary and it works better than ever before! Thanks a lot!
by Mobaron
15 Mar 2021, 16:55
Forum: General questions
Topic: Joint/Motor Ramp Types - Jerk Free Motion
Replies: 2
Views: 1052

Joint/Motor Ramp Types - Jerk Free Motion

Hello, I am currently working on a simulation which will control a 4 DOF Robotic ARM IRL. I've build the model with IK and PID which works very well. For various reasons i need a smooth Motion when the motors start and stop moving. Something like a Jerk-Free ramp type. I've played around with a coup...
by Mobaron
05 Sep 2019, 09:22
Forum: General questions
Topic: Set Joint angle relative to Object in IK Chain
Replies: 2
Views: 884

Re: Set Joint angle relative to Object in IK Chain

I've already had an IK in position and orientation. Also I think I don't really need an auxiliary joint since i only really care about the Z axis. However now I've set the max. iterations to 32 which helped a lot. I think the problem before was that the last joint reached the target too fast and clo...
by Mobaron
03 Sep 2019, 09:06
Forum: General questions
Topic: Set Joint angle relative to Object in IK Chain
Replies: 2
Views: 884

Set Joint angle relative to Object in IK Chain

Hello everyone, last week I started building a new Robotic Arm model. I've followed multiple tutorials on how to do so and got it working pretty good. Yesterday i added Inverse Kinematics and got that working reliably aswell. However my vaccum gripper IRL is not very Strong. It basically needs to hi...