Perfect ! Thanks
Tried it with a change from 1.0 to 0.5 but seeing that it didn't change anything did not try smaller values! With 0.01 it looks like what I want.
Search found 12 matches
- 19 Mar 2014, 18:14
- Forum: General questions
- Topic: preferred joint movement
- Replies: 2
- Views: 2322
- 17 Mar 2014, 19:50
- Forum: General questions
- Topic: preferred joint movement
- Replies: 2
- Views: 2322
preferred joint movement
Hi
in my model I have a Spherical_Basis and 3 revolute joints. When I run the simulation the Spherical_Basis rotates around the z-axis. I need however a rotation of the revolute joints in order to avoid the collisions of the <x>2 elements. The <x>2 elements will then need to be shortend.
I could not ...
in my model I have a Spherical_Basis and 3 revolute joints. When I run the simulation the Spherical_Basis rotates around the z-axis. I need however a rotation of the revolute joints in order to avoid the collisions of the <x>2 elements. The <x>2 elements will then need to be shortend.
I could not ...
- 22 Feb 2014, 12:32
- Forum: General questions
- Topic: no attachment to inverse kinematic points
- Replies: 2
- Views: 2437
Re: no attachment to inverse kinematic points
HI
With the working scene back in place I tried now to follow your other tipps about manipulating the table and record the Revolute Joint degrees.
I have been told to do the scripting in a custom child script in the initialization section.
I have also been told to use explicit handling for the child ...
With the working scene back in place I tried now to follow your other tipps about manipulating the table and record the Revolute Joint degrees.
I have been told to do the scripting in a custom child script in the initialization section.
I have also been told to use explicit handling for the child ...
- 19 Feb 2014, 18:09
- Forum: General questions
- Topic: no attachment to inverse kinematic points
- Replies: 2
- Views: 2437
no attachment to inverse kinematic points
Hi
I can't really see why my dummies LC_VUGruen, LC_VUGelb and LC_VUWeiss are not connecting with their according fixed Points. So instead of getting a fixed table position the table spins around its Spherical Base.
Any idea what's wrong with my scene?
https://drive.google.com/file/d ...
I can't really see why my dummies LC_VUGruen, LC_VUGelb and LC_VUWeiss are not connecting with their according fixed Points. So instead of getting a fixed table position the table spins around its Spherical Base.
Any idea what's wrong with my scene?
https://drive.google.com/file/d ...
- 27 Jan 2014, 20:45
- Forum: General questions
- Topic: tutorial inverse kinematic
- Replies: 9
- Views: 10294
Re: tutorial inverse kinematic
Hi
Real progress now and Mark Freese has already followed your instructions and sent me an updated version.
I hope I am not exausting your patience - after setting all IK-Groups to DLS I have now a stable simulation - however I can't move the table - or do I have a mouse control problem?
https ...
Real progress now and Mark Freese has already followed your instructions and sent me an updated version.
I hope I am not exausting your patience - after setting all IK-Groups to DLS I have now a stable simulation - however I can't move the table - or do I have a mouse control problem?
https ...
- 26 Jan 2014, 12:18
- Forum: General questions
- Topic: tutorial inverse kinematic
- Replies: 9
- Views: 10294
Re: tutorial inverse kinematic
hi
thanks - tried to look at my details and fix things.
could you please explain why you consider my construction overconstrained and what is causing the horizontal holding position?
I expected that by applying different forces to the motors the "table" should move away from the strongest arm?
Juerg ...
thanks - tried to look at my details and fix things.
could you please explain why you consider my construction overconstrained and what is causing the horizontal holding position?
I expected that by applying different forces to the motors the "table" should move away from the strongest arm?
Juerg ...
- 22 Jan 2014, 17:58
- Forum: General questions
- Topic: tutorial inverse kinematic
- Replies: 9
- Views: 10294
Re: tutorial inverse kinematic
hi
thanks for your input - I still can't see how to get a "ServoTable" that responds to my mouse movements.
I have set the Basis shape to not responding.
I have also set all revolute joins to inverse kinematic hybrid.
There will be motors in the implementation for the revolute joints magenta, blau ...
thanks for your input - I still can't see how to get a "ServoTable" that responds to my mouse movements.
I have set the Basis shape to not responding.
I have also set all revolute joins to inverse kinematic hybrid.
There will be motors in the implementation for the revolute joints magenta, blau ...
- 21 Jan 2014, 18:09
- Forum: General questions
- Topic: tutorial inverse kinematic
- Replies: 9
- Views: 10294
Re: tutorial inverse kinematic
Hi
I am most certainly happy to share my little example https://drive.google.com/folderview?id=0BzHOAcGHjhpTcDhhYkUxa3Vjc2c&usp=sharing
I might currently have quite some "funny" settings as I worked a while on it. My intention is to be able to move the "middle table" or the Sphere and record the ...
I am most certainly happy to share my little example https://drive.google.com/folderview?id=0BzHOAcGHjhpTcDhhYkUxa3Vjc2c&usp=sharing
I might currently have quite some "funny" settings as I worked a while on it. My intention is to be able to move the "middle table" or the Sphere and record the ...
- 19 Jan 2014, 15:22
- Forum: General questions
- Topic: tutorial inverse kinematic
- Replies: 9
- Views: 10294
tutorial inverse kinematic
Hi
After trying to follow the inverse kinematic turorial where all joints are in inverse kinematic mode I tried to build my on structure in a similar way - however - my joints get ignored in the simulation and everythings falls apart according to gravity (and manual).
I have not been able to ...
After trying to follow the inverse kinematic turorial where all joints are in inverse kinematic mode I tried to build my on structure in a similar way - however - my joints get ignored in the simulation and everythings falls apart according to gravity (and manual).
I have not been able to ...
- 19 Jan 2014, 13:04
- Forum: General questions
- Topic: Modifying shapes best way
- Replies: 1
- Views: 2380
Modifying shapes best way
Hi
I have created a simplified model of a basic robot part and want to experiment with different part length and sizes.
I have created connecting elements with 3 cuboids - end cuboids for positioning the joints and a middle part connecting them.
As the grouped element got positioned and rotated I ...
I have created a simplified model of a basic robot part and want to experiment with different part length and sizes.
I have created connecting elements with 3 cuboids - end cuboids for positioning the joints and a middle part connecting them.
As the grouped element got positioned and rotated I ...