Search found 9 matches

by hjeldin
21 Jul 2014, 14:02
Forum: General questions
Topic: Vision sensor access from remote API
Replies: 2
Views: 1288

Re: Vision sensor access from remote API

Hi,
thanks for your reply, i managed to solve my problem.
Since i'm developing a multithreaded application, i was connecting and loading the scene twice, hence the change in handle values.

Thanks again for your support, now i'll try to get some data from the vision sensor.
Riccardo.
by hjeldin
14 Jul 2014, 11:00
Forum: General questions
Topic: Vision sensor access from remote API
Replies: 2
Views: 1288

Vision sensor access from remote API

Hello, i'm trying to obtain the data from a vision sensor through the remote api. int opMode = !ptr->streamingInitialized ? simx_opmode_streaming_split+4000 : simx_opmode_buffer; simxReadVisionSensor(clientID, ptr->handle, &k, NULL, NULL, opMode); if(simx_return_ok == simxGetVisionSensorImage(client...
by hjeldin
17 Mar 2014, 16:43
Forum: General questions
Topic: Compiling V-Rep under Ubuntu 12.04
Replies: 10
Views: 5901

Re: Compiling V-Rep under Ubuntu 12.04

Compilation instruction for V-REP 3.1 are outdated, you should install at least QT5 and use it's kit into QT Creator.
by hjeldin
12 Mar 2014, 14:14
Forum: General questions
Topic: Texture import from plugin
Replies: 6
Views: 2266

Re: Texture import from plugin

Ok, i managed to modify the source of libv_rep.so in order to expose texture attachment functionality on both lua and remote api. If anyone is interested, i can share the code. Speaking of which, are there any particular restrictions on public repositories? I noticed that you don't have a public rep...
by hjeldin
10 Mar 2014, 12:16
Forum: General questions
Topic: Texture import from plugin
Replies: 6
Views: 2266

Re: Texture import from plugin

Well, thanks, will look forward for the new release!
Meanwhile, i'll try with your suggested workaround.


Thanks,
Riccardo.
by hjeldin
09 Mar 2014, 15:23
Forum: General questions
Topic: Texture import from plugin
Replies: 6
Views: 2266

Re: Texture import from plugin

Hi, thanks for the fast answer. We're trying to co-simulate the execution of our tasks on both youbot and the simulator. In order to do so, we need to be able to import markers found in the simulation arena into v-rep. I know there's the option to use simInsertShape, but since the markers are lying ...
by hjeldin
07 Mar 2014, 18:21
Forum: General questions
Topic: Texture import from plugin
Replies: 6
Views: 2266

Texture import from plugin

Hello,
i'm trying to import a texture from vrep_plugin, but i can't find any function in regular api that allows that.
Any suggestion?

Thanks,
Riccardo Arena.
by hjeldin
20 Jan 2014, 15:52
Forum: General questions
Topic: Mixed plugin and ROS node for simImportMesh
Replies: 2
Views: 1583

Re: Mixed plugin and ROS node for simImportMesh

Hello, thanks for your help, i've modified the ROS plugin like you suggested. If anyone is interested, the patch to add the mesh is the following (i've basically copy-pasted what i found on the regular api section for rosImportMesh): commit 7b8b8e3e42f6341369e8becd31843bb996373356 Author: Riccardo A...
by hjeldin
17 Jan 2014, 16:31
Forum: General questions
Topic: Mixed plugin and ROS node for simImportMesh
Replies: 2
Views: 1583

Mixed plugin and ROS node for simImportMesh

Hi everyone, i'm currently trying to extract a pointcloud from a kinect in a ROS node and publish it to a "map" server which subscribes to the sensor messages. I'd like to be able to triangularize the pointcloud via PCL and then import the resulting mesh into vrep. From what i can see in the documen...