Search found 11 matches
- 16 Mar 2021, 16:37
- Forum: General questions
- Topic: Disconnect an Reconnect to CoppeliaSim B0RemoteApi
- Replies: 4
- Views: 935
Re: Disconnect an Reconnect to CoppeliaSim B0RemoteApi
It could be, because I work on this project for more than one year now and even if i installed Coppelia sim 4.1.0 in between, I don't know if i changed the binding to the "new" b0RemoteApi.cpp and b0RemoteApi.h
- 16 Mar 2021, 14:36
- Forum: General questions
- Topic: Disconnect an Reconnect to CoppeliaSim B0RemoteApi
- Replies: 4
- Views: 935
Re: Disconnect an Reconnect to CoppeliaSim B0RemoteApi
Hello,
No the lines of code you've written were note present, only this:
I changed with the ones you wrote and it works fine now. Thank you,
Best regards,
No the lines of code you've written were note present, only this:
Code: Select all
int arg1=1;
const char* arg2="b0C";
b0_init(&arg1,(char**)&arg2);
Best regards,
- 11 Mar 2021, 14:16
- Forum: General questions
- Topic: Disconnect an Reconnect to CoppeliaSim B0RemoteApi
- Replies: 4
- Views: 935
Disconnect an Reconnect to CoppeliaSim B0RemoteApi
Hello, I am using C++ B0 Remote Api on Windows 10 and CoppeliaSim 4.1.0. I am able to connect to CoppeliaSim by using: b0RemoteApi* client = new b0RemoteApi("MyClient", "b0RemoteApi"); Then I can do different stuff, but then I would like to "disconnect" from the server ...
- 01 Apr 2020, 00:01
- Forum: General questions
- Topic: Develop plugin for Coppelia Sim using LibPlugin
- Replies: 15
- Views: 3324
Re: Develop plugin for Coppelia Sim using LibPlugin
Hello, I downloaded Qt open source and open the simExtPluginSkeleton source code projet. I compiled it and it worked fine. Then I copied the generated .dll file into the CoppeliaSim installation folder. But when I run CoppeliamSim, the plugin is not loaded and I see this error: Error with plugin 'Pl...
- 30 Mar 2020, 19:28
- Forum: General questions
- Topic: Develop plugin for Coppelia Sim using LibPlugin
- Replies: 15
- Views: 3324
Re: Develop plugin for Coppelia Sim using LibPlugin
You use Qt on windows or linux? Because Qt on windows is not free (and really expensive btw).
Best regards,
Best regards,
- 28 Mar 2020, 19:51
- Forum: General questions
- Topic: Develop plugin for Coppelia Sim using LibPlugin
- Replies: 15
- Views: 3324
Re: Develop plugin for Coppelia Sim using LibPlugin
Hello,
Thank you for your feedback. Which IDE d you use to develop plugin? Is visual Studio fitting well? Do I need Qt to do so?
Thank you,
Thank you for your feedback. Which IDE d you use to develop plugin? Is visual Studio fitting well? Do I need Qt to do so?
Thank you,
- 24 Mar 2020, 16:45
- Forum: General questions
- Topic: Develop plugin for Coppelia Sim using LibPlugin
- Replies: 15
- Views: 3324
Re: Develop plugin for Coppelia Sim using LibPlugin
The file stubs.h that the project included was the one inside libPlugin\simStubsGen\cpp . This one is the one containing the #pi preprocessor statement. Inside the plugin I changed the #include "simStubsGen/cpp/stubs.h" path to #include "generated/stubs.h" and it solved the probl...
- 24 Mar 2020, 11:57
- Forum: General questions
- Topic: Develop plugin for Coppelia Sim using LibPlugin
- Replies: 15
- Views: 3324
Re: Develop plugin for Coppelia Sim using LibPlugin
When I open the created visual studio project, there is a problem with the statement #py. I think that you created the PyCPP. Is there a way to integrate it in visual studio?
Thank you,
Thank you,
- 24 Mar 2020, 11:06
- Forum: General questions
- Topic: Develop plugin for Coppelia Sim using LibPlugin
- Replies: 15
- Views: 3324
Re: Develop plugin for Coppelia Sim using LibPlugin
I figured out how to go further, I had to define new entries and then define manually the paths of:
- LIBPLUGIN_DIR
- COPPELIASIM_ROOT_DIR
Which compiler do you use with Cmake? Do you use visual studio or something else?
Thank you,
- LIBPLUGIN_DIR
- COPPELIASIM_ROOT_DIR
Which compiler do you use with Cmake? Do you use visual studio or something else?
Thank you,
- 23 Mar 2020, 19:17
- Forum: General questions
- Topic: Develop plugin for Coppelia Sim using LibPlugin
- Replies: 15
- Views: 3324
Re: Develop plugin for Coppelia Sim using LibPlugin
For example, when I try to compile simExtSkeletonNG plugin using CMake, I get the error CoppeliaSim_DIR-NOTFOUND. Then I point to the cmake file at this path: C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\programming\libPlugin\cmake. But still, the error remains. I don't know I should put the sim...