Search found 11 matches

by Florent
16 Mar 2021, 16:37
Forum: General questions
Topic: Disconnect an Reconnect to CoppeliaSim B0RemoteApi
Replies: 4
Views: 922

Re: Disconnect an Reconnect to CoppeliaSim B0RemoteApi

It could be, because I work on this project for more than one year now and even if i installed Coppelia sim 4.1.0 in between, I don't know if i changed the binding to the "new" b0RemoteApi.cpp and b0RemoteApi.h
by Florent
16 Mar 2021, 14:36
Forum: General questions
Topic: Disconnect an Reconnect to CoppeliaSim B0RemoteApi
Replies: 4
Views: 922

Re: Disconnect an Reconnect to CoppeliaSim B0RemoteApi

Hello,

No the lines of code you've written were note present, only this:

Code: Select all

int arg1=1;
const char* arg2="b0C";
b0_init(&arg1,(char**)&arg2);
I changed with the ones you wrote and it works fine now. Thank you,

Best regards,
by Florent
11 Mar 2021, 14:16
Forum: General questions
Topic: Disconnect an Reconnect to CoppeliaSim B0RemoteApi
Replies: 4
Views: 922

Disconnect an Reconnect to CoppeliaSim B0RemoteApi

Hello, I am using C++ B0 Remote Api on Windows 10 and CoppeliaSim 4.1.0. I am able to connect to CoppeliaSim by using: b0RemoteApi* client = new b0RemoteApi("MyClient", "b0RemoteApi"); Then I can do different stuff, but then I would like to "disconnect" from the server ...
by Florent
01 Apr 2020, 00:01
Forum: General questions
Topic: Develop plugin for Coppelia Sim using LibPlugin
Replies: 15
Views: 3300

Re: Develop plugin for Coppelia Sim using LibPlugin

Hello, I downloaded Qt open source and open the simExtPluginSkeleton source code projet. I compiled it and it worked fine. Then I copied the generated .dll file into the CoppeliaSim installation folder. But when I run CoppeliamSim, the plugin is not loaded and I see this error: Error with plugin 'Pl...
by Florent
30 Mar 2020, 19:28
Forum: General questions
Topic: Develop plugin for Coppelia Sim using LibPlugin
Replies: 15
Views: 3300

Re: Develop plugin for Coppelia Sim using LibPlugin

You use Qt on windows or linux? Because Qt on windows is not free (and really expensive btw).

Best regards,
by Florent
28 Mar 2020, 19:51
Forum: General questions
Topic: Develop plugin for Coppelia Sim using LibPlugin
Replies: 15
Views: 3300

Re: Develop plugin for Coppelia Sim using LibPlugin

Hello,

Thank you for your feedback. Which IDE d you use to develop plugin? Is visual Studio fitting well? Do I need Qt to do so?

Thank you,
by Florent
24 Mar 2020, 16:45
Forum: General questions
Topic: Develop plugin for Coppelia Sim using LibPlugin
Replies: 15
Views: 3300

Re: Develop plugin for Coppelia Sim using LibPlugin

The file stubs.h that the project included was the one inside libPlugin\simStubsGen\cpp . This one is the one containing the #pi preprocessor statement. Inside the plugin I changed the #include "simStubsGen/cpp/stubs.h" path to #include "generated/stubs.h" and it solved the probl...
by Florent
24 Mar 2020, 11:57
Forum: General questions
Topic: Develop plugin for Coppelia Sim using LibPlugin
Replies: 15
Views: 3300

Re: Develop plugin for Coppelia Sim using LibPlugin

When I open the created visual studio project, there is a problem with the statement #py. I think that you created the PyCPP. Is there a way to integrate it in visual studio?

Thank you,
by Florent
24 Mar 2020, 11:06
Forum: General questions
Topic: Develop plugin for Coppelia Sim using LibPlugin
Replies: 15
Views: 3300

Re: Develop plugin for Coppelia Sim using LibPlugin

I figured out how to go further, I had to define new entries and then define manually the paths of:
- LIBPLUGIN_DIR
- COPPELIASIM_ROOT_DIR

Which compiler do you use with Cmake? Do you use visual studio or something else?

Thank you,
by Florent
23 Mar 2020, 19:17
Forum: General questions
Topic: Develop plugin for Coppelia Sim using LibPlugin
Replies: 15
Views: 3300

Re: Develop plugin for Coppelia Sim using LibPlugin

For example, when I try to compile simExtSkeletonNG plugin using CMake, I get the error CoppeliaSim_DIR-NOTFOUND. Then I point to the cmake file at this path: C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\programming\libPlugin\cmake. But still, the error remains. I don't know I should put the sim...