Thanks!
I guess what confused me was the fact that I looked at the inverse kinematics tutorial and the images there show screenshots with all the buttons on them, so I assumed hat these buttons should still exist in the new version.
It would be great if you could update these images!
Best,
Tom
Search found 4 matches
- 11 Aug 2021, 12:05
- Forum: Bug reports
- Topic: CoppeliaSim 4.2.0 on Ubuntu 18.04 - Toolbar buttons missing?
- Replies: 3
- Views: 20628
- 03 Aug 2021, 11:10
- Forum: Bug reports
- Topic: CoppeliaSim 4.2.0 on Ubuntu 18.04 - Toolbar buttons missing?
- Replies: 3
- Views: 20628
CoppeliaSim 4.2.0 on Ubuntu 18.04 - Toolbar buttons missing?
Dear all, I have recently transitioned from CoppeliaSim 4.0.0 to 4.2.0 on Ubuntu 18.04. Now, several buttons on the left vertical Toolbar are missing (e.g. Collections, Path edit mode, etc.). Is this intended and are there new ways to access these functionalities? Or is this likely the result of a c...
- 04 Nov 2020, 12:38
- Forum: General questions
- Topic: Generating objects with associated scripts programmatically
- Replies: 2
- Views: 626
Re: Generating objects with associated scripts programmatically
Thanks, thats exactly what I need. Seems like I didn't spot these functions in the API function list...
- 22 Oct 2020, 12:07
- Forum: General questions
- Topic: Generating objects with associated scripts programmatically
- Replies: 2
- Views: 626
Generating objects with associated scripts programmatically
Dear All, I need to generate a large number of objects (cubes), where each cube has its own script. I know how to generate an object programmatically, but is there any way to generate a script with a pre-defined content and attach it to the object? Basically, I want to do something similar to object...