Hey all. Is there a way to do digging?
if u look closely I think they are doing a hack. at the point of impact they convert part of the mesh to particles. and deform mesh so it looks like it came out of there.
Any way to do it in Coppelia? or workarounds?
Thanks in advance
Search found 5 matches
- 12 Sep 2020, 19:34
- Forum: General questions
- Topic: construction digging?
- Replies: 1
- Views: 663
- 11 Sep 2020, 21:06
- Forum: General questions
- Topic: Wanted: Looking for interns
- Replies: 0
- Views: 18440
Wanted: Looking for interns
we're open for one more intern. Advanced Robotics skills, V-REP/CoppeliaSim, ROS Project: Phase 1: virtual(simulated) Construction robot Phase 2: scaled down prototype Knowledge of Arduino & Raspberry Pi. C, Python https://www.linkedin.com/posts/broadcastic_looking-for-one-more-robotics-intern-a...
- 01 Aug 2020, 01:32
- Forum: General questions
- Topic: Construction models?
- Replies: 1
- Views: 727
Construction models?
I think I saw an excavator somewhere. What else is available and were to get it? Like basic construction machinery https://www.thebalancesmb.com/must-have-earth-moving-construction-heavy-equipment-844586 https://media-exp1.licdn.com/dms/image/sync/C5127AQHwHIg76gxAyA/articleshare-shrink_800/0?e=1596...
- 01 Aug 2020, 01:29
- Forum: General questions
- Topic: Deformable Terrain in CoppeliaSim? (Vortex Engine)
- Replies: 3
- Views: 1105
Re: Deformable Terrain in CoppeliaSim? (Vortex Engine)
is there a workaround? dynamically modify the mesh upon some event
- 31 Jul 2020, 18:47
- Forum: Feature requests
- Topic: VS Code extension?
- Replies: 1
- Views: 28034
VS Code extension?
for scripts is there a VS Code extension with intellisense? Please provide the link. Thanks