Thanks a lot for your advice , it's very helpful!fferri wrote: ↑30 Jun 2021, 11:22 You can always reorient the object frame with world's frame, via the specific menu item (Edit > Reorient bounding box > ...) or via the apisim.reorientShapeBoundingBox
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Search found 3 matches
- 01 Jul 2021, 03:03
- Forum: General questions
- Topic: Morph object convex or decimate a select shape will change the object coordinate, why?
- Replies: 2
- Views: 3047
Re: Morph object convex or decimate a select shape will change the object coordinate, why?
- 30 Jun 2021, 10:28
- Forum: General questions
- Topic: Morph object convex or decimate a select shape will change the object coordinate, why?
- Replies: 2
- Views: 3047
Morph object convex or decimate a select shape will change the object coordinate, why?
Hi,
when I import a mesh from YCB datasets, for example , a banana, I set the shapes have aligned orientations is True ,then the object coordinate frame is same as the world , but when decimate a select shape or morph object convex, the object coordinate frame has changed.
when I import a mesh from YCB datasets, for example , a banana, I set the shapes have aligned orientations is True ,then the object coordinate frame is same as the world , but when decimate a select shape or morph object convex, the object coordinate frame has changed.
- 26 Feb 2021, 02:48
- Forum: Feature requests
- Topic: Simulation physics engine Bullet 3.0
- Replies: 0
- Views: 74108
Simulation physics engine Bullet 3.0
Thanks to the Coppelia Robotics Team for your hard work at CoppeliaSim! We note that the simulation physics engine Bullet has been upgraded to Bullet 3.0. We look forward to exparience the newest version Bullet in Coppeliasim. Thank you!