Hello,
For that, you will have to approximate things with a PID controller for now. Otherwise, if you can wait around 2 weeks, there will be a new V-REP release (3.0.2) where you will be able to write custom joint controllers.
Cheers
Search found 5744 matches
- 28 Feb 2013, 16:28
- Forum: General questions
- Topic: Viscous damping and static friction for joints possible?
- Replies: 2
- Views: 4202
- 28 Feb 2013, 10:50
- Forum: General questions
- Topic: Communication Delay ROS V-REP
- Replies: 5
- Views: 6748
Re: Communication Delay ROS V-REP
Hello again, The best thing that you could do it to artificially limit the frequency of your control algorithm on the controller side when testing the virtual quadrotor. And have also the quadrotor send synchronization signals to V-REP, so that you can run the simulation step-by-step. It will of cou...
- 27 Feb 2013, 23:49
- Forum: General questions
- Topic: Communication Delay ROS V-REP
- Replies: 5
- Views: 6748
Re: Communication Delay ROS V-REP
If you turn display off, and have a very light simulation content, then you can have less than 1ms for a simulation pass.
But I still don't understand what kind of task V-REP will have in there. Could you explain a bit further?
Cheers
But I still don't understand what kind of task V-REP will have in there. Could you explain a bit further?
Cheers
- 27 Feb 2013, 17:59
- Forum: General questions
- Topic: Textures and light
- Replies: 4
- Views: 5591
Re: Textures and light
Oh, it might be another reason, not really sure since I can't regognize much in the picture: If your object is composed by very large triangles, then local lighting might not be taken into account: openGl calculates the lighting on a triangle by interpolating the lighting at its corners. If the corn...
- 27 Feb 2013, 17:55
- Forum: Bug reports
- Topic: Shaking Robot
- Replies: 2
- Views: 7566
Re: Shaking Robot
Hello Felipe,
Make sure you read this section of the user manual. It is very important regarding the dynamics of a simulation. In particular all the "design considerations".
Cheers
Make sure you read this section of the user manual. It is very important regarding the dynamics of a simulation. In particular all the "design considerations".
Cheers
- 27 Feb 2013, 16:21
- Forum: General questions
- Topic: Textures and light
- Replies: 4
- Views: 5591
Re: Textures and light
Hello Arnaud,
Yes, you can do that. In the texture dialog, just click "modulate colors". The texture will then be modulated with the shape color, and be influenced by lighting.
Cheers
Yes, you can do that. In the texture dialog, just click "modulate colors". The texture will then be modulated with the shape color, and be influenced by lighting.
Cheers
- 27 Feb 2013, 15:50
- Forum: General questions
- Topic: Communication Delay ROS V-REP
- Replies: 5
- Views: 6748
Re: Communication Delay ROS V-REP
Hello Fiete, It is important to understand that V-REP will not produce more data than the speed of the simulation loop. If the simulation loop takes 5ms, then publishers will only update data every 5 ms. It wouldn't make sense to update the same data more than that anyway, since it would stay same. ...
- 27 Feb 2013, 13:48
- Forum: General questions
- Topic: What is causing "Abort script execution"?
- Replies: 7
- Views: 9471
Re: What is causing "Abort script execution"?
That will be supported from Release 3.0.2 on
Cheers
Cheers
- 27 Feb 2013, 12:49
- Forum: General questions
- Topic: Texture dialog
- Replies: 1
- Views: 4333
Re: Texture dialog
Hello, I am not sure I understand your problem exactly. This is what you should do: 1. Import your obj file by specifying "Preserve texture coordinates" 2. Select the imported shape, then open the shape dialog , and click "Adjust texture". 3. Make sure you can read "Associat...
- 27 Feb 2013, 12:38
- Forum: Feature requests
- Topic: simx_GetSimulationTime
- Replies: 1
- Views: 4483
Re: simx_GetSimulationTime
Hello,
Have a look at simxGetLastCmdTime.
Alternatively, simxGetInMessageInfo could also be of interest.
About additional texture formats... this is not really a priority, but if there are easy and quick options, we might do it.
Cheers
Have a look at simxGetLastCmdTime.
Alternatively, simxGetInMessageInfo could also be of interest.
About additional texture formats... this is not really a priority, but if there are easy and quick options, we might do it.
Cheers