Search found 1028 matches
- 31 Jul 2014, 07:07
- Forum: General questions
- Topic: problem with depth sensor when running Linux in VM
- Replies: 8
- Views: 5347
Re: problem with depth sensor when running Linux in VM
Nope, also the Mesa SR4000 sensor gives me a black depth image (but RGB image is OK) when running in a virtual machine. Note: I think I erroneously assumed it was a 3.1.0->3.1.2 regression, because it worked on my lab pc with ubuntu 13.04 and vrep 3.1.0, but the same scene running on virtual machine...
- 30 Jul 2014, 14:33
- Forum: General questions
- Topic: problem with depth sensor when running Linux in VM
- Replies: 8
- Views: 5347
Re: problem with depth sensor when running Linux in VM
Nope, I didn't solve it.
I tried all six combinations of {offscreen surface, invisible window, visible window} x {Qt, non Qt}, but none of them fixed the issue.
I tried all six combinations of {offscreen surface, invisible window, visible window} x {Qt, non Qt}, but none of them fixed the issue.
- 30 Jul 2014, 11:04
- Forum: General questions
- Topic: problem with depth sensor when running Linux in VM
- Replies: 8
- Views: 5347
Re: problem with depth sensor when running Linux in VM
It seems a problem with the graphics driver when running ubuntu in a virtual machine (I updated topic title accordingly).
- 30 Jul 2014, 10:13
- Forum: General questions
- Topic: problem with depth sensor when running Linux in VM
- Replies: 8
- Views: 5347
Re: 3.1.2 possible regression for SICK S300 sensor
It seems the RGB information of a vision sensor is there, but the depth information is not.
(note: I'm running in a virtual machine, Ubuntu 14.04)
As a double check can you suggest me a scene where the depth sensor is demoed so that I'm sure to be testing it properly?
(note: I'm running in a virtual machine, Ubuntu 14.04)
As a double check can you suggest me a scene where the depth sensor is demoed so that I'm sure to be testing it properly?
- 30 Jul 2014, 09:34
- Forum: General questions
- Topic: problem with depth sensor when running Linux in VM
- Replies: 8
- Views: 5347
problem with depth sensor when running Linux in VM
I'm using V-REP 3.1.2 linux 64-bit, and I'm unable to get correct readings from the provided SICK S300 sensor. It used to work in 3.1.0, but in 3.1.2, if you set script parameter showLaserSegments=true, you'll see that laser segments look like if they are "inside" the sensor mesh. Screensh...
- 25 Jun 2014, 10:24
- Forum: General questions
- Topic: ros: restarting simulation... useless api StartSimulation
- Replies: 3
- Views: 2993
Re: ros: restarting simulation... useless api StartSimulatio
Here is what I do: simulation now is running: $ rosservice list | grep simRosSt.*Simulation /vrep/simRosStartSimulation /vrep/simRosStopSimulation $ services are there... let's stop the simulation: $ rosservice call /vrep/simRosStopSimulation "{}" result: 1 $ now I wait until the /vrep/inf...
- 24 Jun 2014, 18:43
- Forum: General questions
- Topic: ros: restarting simulation... useless api StartSimulation
- Replies: 3
- Views: 2993
ros: restarting simulation... useless api StartSimulation
I'm running V-REP headless for simulating my robot in ROS. I sometimes need to restart the simulation (e.g. the robot falls off the simulation scene :D) but once I stop the simulation with /vrep/simRosStopSimulation, no ros services for controlling V-REP are available anymore, so it is not possible ...
- 26 Feb 2014, 16:51
- Forum: General questions
- Topic: how to avoid deformable or bending links
- Replies: 5
- Views: 3915
Re: how to avoid deformable or bending links
Also, lowering the masses (I've changed them to 0.1, 0.15, and 0.2 respectivelly) seems to help a bit.
However the effect never goes away (both in Bullet and ODE).
However the effect never goes away (both in Bullet and ODE).
- 26 Feb 2014, 14:36
- Forum: General questions
- Topic: how to avoid deformable or bending links
- Replies: 5
- Views: 3915
Re: how to avoid deformable or bending links
Is it relevant that joints do not physically touch the link object?
To me the link object for the bogie and the two flippers it was not relevant (I could have used a dummy if only it allowed maintaining dynamically enabled joints), so I created a 5cm x 5cm pure plane with mass 0.3 Kg.
To me the link object for the bogie and the two flippers it was not relevant (I could have used a dummy if only it allowed maintaining dynamically enabled joints), so I created a 5cm x 5cm pure plane with mass 0.3 Kg.
- 26 Feb 2014, 12:04
- Forum: General questions
- Topic: how to avoid deformable or bending links
- Replies: 5
- Views: 3915
Re: how to avoid deformable or bending links
This is the dynamic content during simulation:
I cannot try with Vortex, but with ODE the bending effect is less prominent.
Here is the scene file
I cannot try with Vortex, but with ODE the bending effect is less prominent.
Here is the scene file