Search found 51 matches

by alix
03 Oct 2019, 13:38
Forum: General questions
Topic: sim.generateIKpath is returning nill
Replies: 3
Views: 982

Re: sim.generateIKpath is returning nill

Your scene does not include any function sim.generateIKpath. Then, make sure your joints are in the correct mode (i.e. inverse kinematics, not hybrid) Also, for given tooltip pose, there is an infinity of configurations possible. Some configurations are close to a joint limit, and won't allow for m...
by alix
03 Oct 2019, 12:45
Forum: General questions
Topic: sim.generateIKpath is returning nill
Replies: 3
Views: 982

sim.generateIKpath is returning nill

Hi Everyone, I am keeping the "8-computingJointAnglesForRandomPoses.ttt" scene as model. I have only 'LBR4p' robot and its targets at same positions as in that scene. The 'sim.getConfigforTipPose' returns configurations for the target, but "sim.generateIKpath" is giving me a null...
by alix
02 Oct 2019, 11:10
Forum: General questions
Topic: sim.getconfigfortippose Not Working !!!
Replies: 2
Views: 1047

Re: sim.getconfigfortippose Not Working !!!

Update: I have moved the target a bit, Now I am getting the output from 'sim.getConfigforTipPose', but when I am asking 'sim.setJointPosition' to set those joint position, it returns status 1 which is i guess for successful operation, for all six joints, but the robot is not moving. What could be th...
by alix
02 Oct 2019, 10:23
Forum: General questions
Topic: sim.getconfigfortippose Not Working !!!
Replies: 2
Views: 1047

Re: sim.getconfigfortippose Not Working !!!

I would really appreciate if anyone can take a look and help me....
Thankssss
by alix
01 Oct 2019, 16:44
Forum: General questions
Topic: sim.getconfigfortippose Not Working !!!
Replies: 2
Views: 1047

sim.getconfigfortippose Not Working !!!

Hi Everyone, In order to learn Motion Planning with OMPL, I was advised to do it step by step. So, first of all, i tried the concept of "ComputingJointAnglesfromRandomPoses.ttt". I used the scene that I made imitating "UR5withRg2grasping.ttt" . Now the point where tip reaches usi...
by alix
29 Sep 2019, 00:01
Forum: General questions
Topic: Motion Planning scene not working on UR5
Replies: 10
Views: 2481

Re: Motion Planning scene not working on UR5

fferri wrote: 28 Sep 2019, 22:48 If a simpler scene would exist, it would use the functions listed in Path and motion planning (in that order). Nothing else.
Okayyy... I'll do it from scratch again... And will bother you again where i get stuck... Thanks a lot for help...
by alix
28 Sep 2019, 22:36
Forum: General questions
Topic: Motion Planning scene not working on UR5
Replies: 10
Views: 2481

Re: Motion Planning scene not working on UR5

I would suggest try the indications in Path and motion planning . Hi, Thanks for suggestion. I am following these insturctions, but as they are main keypoints, i was hoping if i could find a simple scene, so i can debug the script myself and understand actual basic working. Scenes given in vrep are...
by alix
27 Sep 2019, 16:04
Forum: General questions
Topic: Motion Planning scene not working on UR5
Replies: 10
Views: 2481

Re: Motion Planning scene not working on UR5

Before starting with some quite complex situation, it is often best to try a few things in a less complex settings. I had a quick look at your scene. If I replace collisionPairs in line 50, then sim.getConfigForTipPose find some solutions. However when checking the shift approach it fails then. If ...
by alix
27 Sep 2019, 12:26
Forum: General questions
Topic: Motion Planning scene not working on UR5
Replies: 10
Views: 2481

Re: Motion Planning scene not working on UR5

Hello, try first to not have any collision pairs. If that works, then the problem is the collision pairs. But my best guess is that the target is simply not reachable without violating joint limits, or reachability. Best would be to post a minimalistic scene that illustrates the problem. Cheers Hi,...
by alix
26 Sep 2019, 19:29
Forum: General questions
Topic: Motion Planning scene not working on UR5
Replies: 10
Views: 2481

Re: Motion Planning scene not working on UR5

Hello, try first to not have any collision pairs. If that works, then the problem is the collision pairs. But my best guess is that the target is simply not reachable without violating joint limits, or reachability. Best would be to post a minimalistic scene that illustrates the problem. Cheers Hi....