I played a bit with the vortex engine material properties and found that my problem could be fixed by increasing the compliance of the materials :)
Best Regards,
Mathias Thor
Search found 42 matches
- 03 Feb 2020, 12:59
- Forum: General questions
- Topic: Collisions leads to model "exploding"
- Replies: 6
- Views: 1330
- 28 Jan 2020, 16:04
- Forum: General questions
- Topic: Collisions leads to model "exploding"
- Replies: 6
- Views: 1330
Re: Collisions leads to model "exploding"
Hi Coppelia,
Making the floor thicker helped and it doesn't happen as frequently any more - but it still happens.
It never happens when the hexapod is not colliding with anything else. It almost seems like it cannot handle all of the collisions.
Making the floor thicker helped and it doesn't happen as frequently any more - but it still happens.
It never happens when the hexapod is not colliding with anything else. It almost seems like it cannot handle all of the collisions.
- 28 Jan 2020, 15:53
- Forum: General questions
- Topic: Collisions leads to model "exploding"
- Replies: 6
- Views: 1330
Re: Collisions leads to model "exploding"
So apparently all I needed to do was to post the question in here :) In other words, I found the answer to the problem my self. If anyone else faces this issue, then try to adjust/reduce Vortex's "Contact tolerance [m]". I changed mine to 1.0000e-10 from 1.0000e-03. Maybe this should be c...
- 28 Jan 2020, 15:10
- Forum: General questions
- Topic: Collisions leads to model "exploding"
- Replies: 6
- Views: 1330
Collisions leads to model "exploding"
Hi everyone,
As shown in the video below, I have had a problem for some time with a set of collisions leading the model blowing up.
I am using the Vortex Dynamic Engine and CoppeliaSim v. 4.0.0 (rev. 1).
Does anyone know if this is fixable?
Best Regards,
Mathias Thor
As shown in the video below, I have had a problem for some time with a set of collisions leading the model blowing up.
I am using the Vortex Dynamic Engine and CoppeliaSim v. 4.0.0 (rev. 1).
Does anyone know if this is fixable?
Best Regards,
Mathias Thor
- 03 Jan 2020, 13:02
- Forum: Bug reports
- Topic: CoppeliaSim crashes when using the distance calculation module
- Replies: 11
- Views: 5966
Re: CoppeliaSim crashes when using the distance calculation module
Hello again Coppella, I am once again experiencing problems with the distance calculation module. Your fix worked for a while - but now I get the following error message: Error: signal 11: /home/mat/vrep_workers/VREP1/libcoppeliaSim.so(_Z11_segHandleri+0x2b)[0x7f17009bfeab] /lib/x86_64-linux-gnu/lib...
- 16 Dec 2019, 13:47
- Forum: Bug reports
- Topic: CoppeliaSim crashes when using the distance calculation module
- Replies: 11
- Views: 5966
Re: CoppeliaSim crashes when using the distance calculation module
That was fast - thank you very much!
- 12 Dec 2019, 14:34
- Forum: Bug reports
- Topic: CoppeliaSim crashes when using the distance calculation module
- Replies: 11
- Views: 5966
Re: CoppeliaSim crashes when using the distance calculation module
Hi fferri,
Thanks for checking - it also crashes on me with the bullet 2.78.
For the record, I am running:
- Ubuntu 18.04.3 LTS
- CoppeliaSim Edu V4.0.0. (rev. 1)
Thanks for checking - it also crashes on me with the bullet 2.78.
For the record, I am running:
- Ubuntu 18.04.3 LTS
- CoppeliaSim Edu V4.0.0. (rev. 1)
- 12 Dec 2019, 14:11
- Forum: Bug reports
- Topic: CoppeliaSim crashes when using the distance calculation module
- Replies: 11
- Views: 5966
Re: CoppeliaSim crashes when using the distance calculation module
No, it does not happen with that scene. But if I make a simple scene with only two primitives and create a distance object for them, then it crashes right away. Like to scene: https://drive.google.com/file/d/17UdkzPTxZJh2NGKcpa0z2A5eFm1gIkqZ/view?usp=sharing Addition: If I add a sphere primitive to ...
- 12 Dec 2019, 10:07
- Forum: Bug reports
- Topic: CoppeliaSim crashes when using the distance calculation module
- Replies: 11
- Views: 5966
CoppeliaSim crashes when using the distance calculation module
Dear CoppeliaSim, First of all thanks for the new and fantastic update to CoppeliaSim! I am, unfortunately, experiencing a problem with the new update whenever I try to use the distance calculation module. After starting the simulation with an active distance object, it instantly crashes with the fo...
- 13 Sep 2019, 02:15
- Forum: General questions
- Topic: OpenGL3 and Aliasing
- Replies: 2
- Views: 923
Re: OpenGL3 and Aliasing
Thanks for the reply.
Changing normalBias to 1 for Omnidirectional_light solved the problem for me.
Best Regards,
Mathias Thor
Changing normalBias to 1 for Omnidirectional_light solved the problem for me.
Best Regards,
Mathias Thor