I'm using that example, but I only see V-REP instances increasing in memory usage.
Does it crash because it goes out of memory?
Search found 1016 matches
- 12 Apr 2019, 14:19
- Forum: Bug reports
- Topic: V-REP crash (running several instances of V-REP with several remote API clients)
- Replies: 13
- Views: 7959
- 12 Apr 2019, 09:19
- Forum: Bug reports
- Topic: V-REP crash (running several instances of V-REP with several remote API clients)
- Replies: 13
- Views: 7959
Re: V-REP crash (running several instances of V-REP with several remote API clients)
Hi Uli_v,
I'm trying to replicate the crash to no avail. Can you try to compile the plugin in debug mode and have it crashing within the debugger to see exactly at which line is crashing?
I'm trying to replicate the crash to no avail. Can you try to compile the plugin in debug mode and have it crashing within the debugger to see exactly at which line is crashing?
- 10 Apr 2019, 20:20
- Forum: General questions
- Topic: undo deleted item
- Replies: 1
- Views: 805
Re: undo deleted item
Edit -> Undo does not work?
- 05 Apr 2019, 07:20
- Forum: General questions
- Topic: How to enable Screw pitch
- Replies: 4
- Views: 1391
Re: How to enable Screw pitch
You have to deselect "Position is cyclic" as well.
- 04 Apr 2019, 14:42
- Forum: General questions
- Topic: complex shapes
- Replies: 1
- Views: 804
Re: complex shapes
Inertia matrix, center of mass, and weight, are properties of the dynamic body, and you can enter those in the Shape dynamics properties.
These quantities can be computed for arbitrary triangle meshes, e.g. in tools such as Meshlab.
These quantities can be computed for arbitrary triangle meshes, e.g. in tools such as Meshlab.
- 04 Apr 2019, 08:30
- Forum: General questions
- Topic: How to enable Screw pitch
- Replies: 4
- Views: 1391
Re: How to enable Screw pitch
Hello,
you can't have a screw joint in torque/force mode. Use another mode.
See Joint types and operation.
you can't have a screw joint in torque/force mode. Use another mode.
See Joint types and operation.
- 03 Apr 2019, 09:23
- Forum: General questions
- Topic: Position vs time input for moving bodies
- Replies: 2
- Views: 1266
Re: Position vs time input for moving bodies
From V-REP's manual - Path position and length calculation method : To archive a movement pause at a specific point along a path, proceed as following: create 3 identical path control points (perfectly coincident position and orientation) and specify a virtual distance value different from zero for ...
- 03 Apr 2019, 09:17
- Forum: General questions
- Topic: The units of physical quantities
- Replies: 2
- Views: 974
- 02 Apr 2019, 15:59
- Forum: General questions
- Topic: How to increase the accuracy of collision and avoid "crossing"
- Replies: 2
- Views: 1109
Re: How to increase the accuracy of collision and avoid "crossing"
Position is updated at discrete time steps, so "crossing" may occur when you have high velocity and/or thin objects. With a time-step of 5ms, an object traveling at 10m/s will move by 5cm each time-step. Either have your respondable shape thicker than 5cm or decrease time-step. ODE and Bul...
- 02 Apr 2019, 15:53
- Forum: General questions
- Topic: Changing the maximum acceleration of a robot
- Replies: 3
- Views: 1091
Re: Changing the maximum acceleration of a robot
The joint is in torque/force mode, with motor enabled, so that's the way to control acceleration.