Search found 51 matches
- 03 Oct 2019, 13:38
- Forum: General questions
- Topic: sim.generateIKpath is returning nill
- Replies: 3
- Views: 982
Re: sim.generateIKpath is returning nill
Your scene does not include any function sim.generateIKpath. Then, make sure your joints are in the correct mode (i.e. inverse kinematics, not hybrid) Also, for given tooltip pose, there is an infinity of configurations possible. Some configurations are close to a joint limit, and won't allow for m...
- 03 Oct 2019, 12:45
- Forum: General questions
- Topic: sim.generateIKpath is returning nill
- Replies: 3
- Views: 982
sim.generateIKpath is returning nill
Hi Everyone, I am keeping the "8-computingJointAnglesForRandomPoses.ttt" scene as model. I have only 'LBR4p' robot and its targets at same positions as in that scene. The 'sim.getConfigforTipPose' returns configurations for the target, but "sim.generateIKpath" is giving me a null...
- 02 Oct 2019, 11:10
- Forum: General questions
- Topic: sim.getconfigfortippose Not Working !!!
- Replies: 2
- Views: 1047
Re: sim.getconfigfortippose Not Working !!!
Update: I have moved the target a bit, Now I am getting the output from 'sim.getConfigforTipPose', but when I am asking 'sim.setJointPosition' to set those joint position, it returns status 1 which is i guess for successful operation, for all six joints, but the robot is not moving. What could be th...
- 02 Oct 2019, 10:23
- Forum: General questions
- Topic: sim.getconfigfortippose Not Working !!!
- Replies: 2
- Views: 1047
Re: sim.getconfigfortippose Not Working !!!
I would really appreciate if anyone can take a look and help me....
Thankssss
Thankssss
- 01 Oct 2019, 16:44
- Forum: General questions
- Topic: sim.getconfigfortippose Not Working !!!
- Replies: 2
- Views: 1047
sim.getconfigfortippose Not Working !!!
Hi Everyone, In order to learn Motion Planning with OMPL, I was advised to do it step by step. So, first of all, i tried the concept of "ComputingJointAnglesfromRandomPoses.ttt". I used the scene that I made imitating "UR5withRg2grasping.ttt" . Now the point where tip reaches usi...
- 29 Sep 2019, 00:01
- Forum: General questions
- Topic: Motion Planning scene not working on UR5
- Replies: 10
- Views: 2481
Re: Motion Planning scene not working on UR5
Okayyy... I'll do it from scratch again... And will bother you again where i get stuck... Thanks a lot for help...fferri wrote: ↑28 Sep 2019, 22:48 If a simpler scene would exist, it would use the functions listed in Path and motion planning (in that order). Nothing else.
- 28 Sep 2019, 22:36
- Forum: General questions
- Topic: Motion Planning scene not working on UR5
- Replies: 10
- Views: 2481
Re: Motion Planning scene not working on UR5
I would suggest try the indications in Path and motion planning . Hi, Thanks for suggestion. I am following these insturctions, but as they are main keypoints, i was hoping if i could find a simple scene, so i can debug the script myself and understand actual basic working. Scenes given in vrep are...
- 27 Sep 2019, 16:04
- Forum: General questions
- Topic: Motion Planning scene not working on UR5
- Replies: 10
- Views: 2481
Re: Motion Planning scene not working on UR5
Before starting with some quite complex situation, it is often best to try a few things in a less complex settings. I had a quick look at your scene. If I replace collisionPairs in line 50, then sim.getConfigForTipPose find some solutions. However when checking the shift approach it fails then. If ...
- 27 Sep 2019, 12:26
- Forum: General questions
- Topic: Motion Planning scene not working on UR5
- Replies: 10
- Views: 2481
Re: Motion Planning scene not working on UR5
Hello, try first to not have any collision pairs. If that works, then the problem is the collision pairs. But my best guess is that the target is simply not reachable without violating joint limits, or reachability. Best would be to post a minimalistic scene that illustrates the problem. Cheers Hi,...
- 26 Sep 2019, 19:29
- Forum: General questions
- Topic: Motion Planning scene not working on UR5
- Replies: 10
- Views: 2481
Re: Motion Planning scene not working on UR5
Hello, try first to not have any collision pairs. If that works, then the problem is the collision pairs. But my best guess is that the target is simply not reachable without violating joint limits, or reachability. Best would be to post a minimalistic scene that illustrates the problem. Cheers Hi....