Can anyone please share his/her UR5 Motion Planning scene ever made ???? I need idea to understand joint limits working of UR5...
Thanks
Search found 51 matches
- 26 Sep 2019, 15:49
- Forum: General questions
- Topic: UR5 Motion planning
- Replies: 0
- Views: 14161
- 26 Sep 2019, 15:25
- Forum: General questions
- Topic: Motion Planning scene not working on UR5
- Replies: 10
- Views: 2477
Re: Motion Planning scene not working on UR5
Hi,
If anyone can help me, I'll be highly obliged !!
Waiting...
If anyone can help me, I'll be highly obliged !!
Waiting...
- 25 Sep 2019, 12:15
- Forum: General questions
- Topic: Motion Planning scene not working on UR5
- Replies: 10
- Views: 2477
Motion Planning scene not working on UR5
Hi, I am following Motion Planning scenes provided by vrep scenes, and trying to get my UR5 from target 1 to target 2... both targets are in reach. After checking and debugging, I am stuck at this command. It is continuously returning a nill value, so all further code gets failed due to nill value. ...
- 19 Sep 2019, 16:46
- Forum: General questions
- Topic: making copy of UR5withRG2Grasping.ttt , but RG2 is not working
- Replies: 1
- Views: 588
making copy of UR5withRG2Grasping.ttt , but RG2 is not working
Hi,
I am making a copy of UR5withRG2Grasping.ttt , but my RG2 is not working.... I have copied entire script of RG2 from that scene. But it is still not working.... Any ideas, please ???
I am making a copy of UR5withRG2Grasping.ttt , but my RG2 is not working.... I have copied entire script of RG2 from that scene. But it is still not working.... Any ideas, please ???
- 19 Sep 2019, 15:40
- Forum: General questions
- Topic: UR5withRG2Grasping.ttt Simulation View Angles shifting
- Replies: 1
- Views: 637
UR5withRG2Grasping.ttt Simulation View Angles shifting
Hi Everyone, In scene "UR5withRG2Grasping.ttt" when we play the simulation, view angles keep on shifting, for instance as soon gripper is about grasp the object their view angle becomes a close-up of the gripper. In same manner when the gripper is about to place the object, the view become...
- 19 Sep 2019, 15:36
- Forum: General questions
- Topic: UR5 with RG2 gripper grasping status check
- Replies: 2
- Views: 744
Re: UR5 with RG2 gripper grasping status check
Hello, you can check various things that allow you to detect whether the object was grasped or not. For instance: you can check the gripper angle you can use a proximity sensor to check whether a part is in the gripper you could use an appropriately placed force/torque sensor . This is a bit more c...
- 18 Sep 2019, 16:09
- Forum: General questions
- Topic: UR5 with RG2 gripper grasping status check
- Replies: 2
- Views: 744
UR5 with RG2 gripper grasping status check
Hi, I am trying to imitate the "UR5withRG2Grasping.ttt". But there is no method in that scene to check whether the object has been grasped or not. If grasping fails, it still moves to the target position. Is there any way that it can check whether it has grasped the object or not, and only...
- 18 Sep 2019, 16:04
- Forum: General questions
- Topic: Information Text not showing
- Replies: 2
- Views: 649
Re: Information Text not showing
Hello, do you have a kind of blue button in the upper left corner of the rendering window? If not, then V-REP probably could not load the text box, which is located in system/sysnfo.ttb . Do you have that file? Also, what V-REP version are you running? And could it be possible that you are using an...
- 18 Sep 2019, 11:15
- Forum: General questions
- Topic: Information Text not showing
- Replies: 2
- Views: 649
Information Text not showing
Hi, I am not getting information text that appears on vrep scene when you select any object , i have seen it in videos, but could not find how to enable it for me... Any Help please ???? information text: the information text displays information related to current object/item selection and to runni...
- 17 Sep 2019, 17:55
- Forum: General questions
- Topic: Understanding of "UR5withRG2Grasping.ttt"
- Replies: 3
- Views: 1045
Re: Understanding of "UR5withRG2Grasping.ttt"
Yes it is, but how do we derive these numericals values???fferri wrote: ↑17 Sep 2019, 17:52dropConfigN
is the targetPos argument passed tosim.rmlMoveToJointPositions