Search found 5738 matches

by coppelia
07 Mar 2013, 11:40
Forum: Bug reports
Topic: Center of gravity position is not taken into account
Replies: 6
Views: 8757

Re: Center of gravity position is not taken into account

You will have to compile a total of 4 items:
  • V-REP
  • the dynamics plugin
  • the mesh calculation plugin
  • the path planning plugin
The reason is: the precompiled V-REP PRO EDU has the above major 3 plugins compiled together with V-REP (not as separate entities).

Cheers
by coppelia
07 Mar 2013, 11:10
Forum: Feature requests
Topic: "Relative to" radio buttons
Replies: 2
Views: 5310

Re: "Relative to" radio buttons

Makes sense!
by coppelia
06 Mar 2013, 23:18
Forum: Bug reports
Topic: Center of gravity position is not taken into account
Replies: 6
Views: 8757

Re: Center of gravity position is not taken into account

If you are compiling the dynamics plugin yourself, you can easily correct the bug by commenting one single instruction: in function void CRigidBodyContainerDyn::_addOrUpdateRigidBody(CDummyShape* shape,bool forceStatic) comment out the condition if (_simIsShapeDynamicallyRespondable(shape)) so that ...
by coppelia
06 Mar 2013, 22:19
Forum: Feature requests
Topic: Save Format and Version Control
Replies: 6
Views: 10651

Re: Save Format and Version Control

I see the point.

We'll see what we can do in future!

Cheers
by coppelia
06 Mar 2013, 22:16
Forum: Bug reports
Topic: Center of gravity position is not taken into account
Replies: 6
Views: 8757

Re: Center of gravity position is not taken into account

Hello, Indeed! Thanks a lot for pointing that out! Actually the bug happens only with "non-respondable" shapes: if you move the whole construction above the ground so that it doesn't touch it, then make the "Cuboid0" respondable, then the result is correct. This is because of som...
by coppelia
05 Mar 2013, 17:17
Forum: General questions
Topic: Joint coming apart
Replies: 4
Views: 11643

Re: Joint coming apart

Hello Nikolaus, You are using dynamics (i.e. the physics engines), so this puts some restrictions on the way how dynamic elements have to be build in the scene hierarchy. This includes that two joints always need a link in-between (i.e. a shape that is non-static). Well, if your spherical joint cons...
by coppelia
05 Mar 2013, 17:10
Forum: General questions
Topic: Hot to compile plugin
Replies: 1
Views: 3361

Re: Hot to compile plugin

Hi, That sounds correct. The URDF plugin contains a Qt dialog, for that reason you will have to compile it with Qt (best and easiest is if you install Qt creator with all the libraries of the Qt SDK. The version of the library is important, it should be the same as the one V-REP is using (otherwise ...
by coppelia
05 Mar 2013, 15:59
Forum: General questions
Topic: V-REP and AI
Replies: 2
Views: 4131

Re: V-REP and AI

Hello, You have different possibilities to do that: Have your program interface and call the remote API shared library (in that case, your language has to support native C calls). Or you can write a List/Scheme binding for the remote API Have your program use the ROS interface (not sure if ROS is su...
by coppelia
05 Mar 2013, 14:46
Forum: General questions
Topic: Maximum area supported
Replies: 2
Views: 3443

Re: Maximum area supported

Hello Antonio, There is no specific limitation in size. However: Dynamic objects will only be active in a specific radius, counting from the origin. Refer to the variable "dynamicActivityRange" in file "system/usrset.txt" to adjust this radius You can use very large maps. Make su...
by coppelia
02 Mar 2013, 13:06
Forum: General questions
Topic: What is the unit of mass?
Replies: 2
Views: 3678

Re: What is the unit of mass?

Hello,

Yes, it is kilograms.

The API functions are all in international system of units (SI). Meaning meters, kg, seconds, etc.
The user interface units can be adjusted, except for the masses. That might come in a future release.

Cheers