Search found 67 matches
- 28 Jul 2015, 06:04
- Forum: Feature requests
- Topic: luajit - large lua performance improvement
- Replies: 4
- Views: 8043
luajit - large lua performance improvement
luajit is a drop in shared library replacement for lua that runs between 2-50x faster than standard lua according to the developers. If that is the case the only changes should be compiling v-rep with the luajit headers included instead of the lua headers, and including the luajit dll/dylib/so with...
- 17 Jul 2015, 21:05
- Forum: Feature requests
- Topic: Boost.DLL
- Replies: 0
- Views: 5213
Boost.DLL
I just wanted to inform you about Boost.DLL, which is a library under peer review for acceptance into the boost C++ libraries right now. You may want to have a look at it and give feedback even if it wouldn't be practical to switch to it. If it were practical, I think it could make integrating plugi...
- 03 Jul 2015, 03:28
- Forum: General questions
- Topic: Saving State of a Running Simulation
- Replies: 1
- Views: 3071
Saving State of a Running Simulation
Is it possible to save scene state for a running simulation? Typically when I hit "stop" all data from the run is removed. I run a simulation that computes a transform between objects in the scene that I don't know in advance then sets the position of the objects correctly in the simulatio...
- 02 Jul 2015, 03:45
- Forum: General questions
- Topic: Difficulty passing lua parameters to plugin
- Replies: 6
- Views: 6128
Re: Difficulty passing lua parameters to plugin
Here is the registration snippet, the third one is for the other function I posted called LUA_SIM_EXT_ATRACSYS_FUSION_TRACK_OBJECT. simRegisterCustomLuaFunction(LUA_SIM_EXT_ATRACSYS_FUSION_TRACK_ADD_GEOMETRY_COMMAND, LUA_SIM_EXT_ATRACSYS_FUSION_TRACK_ADD_GEOMETRY_CALL_TIP.c_str(), &inArgs_LUA_SI...
- 01 Jul 2015, 23:21
- Forum: Feature requests
- Topic: Text-based save file format
- Replies: 17
- Views: 340115
Re: Text-based save file format
Wonderful, I am very excited for this! Iterative or stepped improvements is always a reasonable way to go. Simply having all the non-binary data (scene configuration, child scripts, simple variables, positions/rotations etc) that isn't purely binary already (textures, models) would be a wonderful st...
- 01 Jul 2015, 02:34
- Forum: Feature requests
- Topic: Text-based save file format
- Replies: 17
- Views: 340115
Re: Text-based save file format
Thanks! That would be a fantastic improvement I'd make a lot of use of from day to day, which could also potentially benefit adoption as well.
- 01 Jul 2015, 01:35
- Forum: General questions
- Topic: Difficulty passing lua parameters to plugin
- Replies: 6
- Views: 6128
Difficulty passing lua parameters to plugin
I used the existing examples to create a few C++ plugin handlers for registered lua functions, but it seems I'm doing something wrong. I'd appreciate help with adding custom lua functions. Here is the error that gets printed in the v-rep console, which I am trying to resolve: Lua API call error: [st...
- 29 Jun 2015, 21:50
- Forum: General questions
- Topic: Reset main script
- Replies: 1
- Views: 2111
Reset main script
I made changes to the main script, but decided the change wasn't necessary. Is there a way to reset the main script so auto updates will occur correctly again and it won't be seen as modified?
- 22 Jun 2015, 19:28
- Forum: Feature requests
- Topic: Text-based save file format
- Replies: 17
- Views: 340115
Re: Text-based save file format
I tried to sell a group in my lab on using V-REP, but one of the major problems in the way of them adopting it was the save file format. They have a number of users that ask them to help support the machines they use. This frequently involves the users sending our group code and config files, which ...
- 14 May 2015, 22:54
- Forum: General questions
- Topic: How to use tools in models list?
- Replies: 1
- Views: 2104
How to use tools in models list?
I saw there is a dh_extractor, and I tried googling but couldn't find instructions on how to use those various models with a customization script attached to accomplish the corresponding tasks. How do I use them?