Search found 1016 matches

by fferri
12 Apr 2019, 14:19
Forum: Bug reports
Topic: V-REP crash (running several instances of V-REP with several remote API clients)
Replies: 13
Views: 7899

Re: V-REP crash (running several instances of V-REP with several remote API clients)

I'm using that example, but I only see V-REP instances increasing in memory usage.
Does it crash because it goes out of memory?
by fferri
12 Apr 2019, 09:19
Forum: Bug reports
Topic: V-REP crash (running several instances of V-REP with several remote API clients)
Replies: 13
Views: 7899

Re: V-REP crash (running several instances of V-REP with several remote API clients)

Hi Uli_v,

I'm trying to replicate the crash to no avail. Can you try to compile the plugin in debug mode and have it crashing within the debugger to see exactly at which line is crashing?
by fferri
10 Apr 2019, 20:20
Forum: General questions
Topic: undo deleted item
Replies: 1
Views: 805

Re: undo deleted item

Edit -> Undo does not work?
by fferri
05 Apr 2019, 07:20
Forum: General questions
Topic: How to enable Screw pitch
Replies: 4
Views: 1391

Re: How to enable Screw pitch

You have to deselect "Position is cyclic" as well.
by fferri
04 Apr 2019, 14:42
Forum: General questions
Topic: complex shapes
Replies: 1
Views: 803

Re: complex shapes

Inertia matrix, center of mass, and weight, are properties of the dynamic body, and you can enter those in the Shape dynamics properties.

These quantities can be computed for arbitrary triangle meshes, e.g. in tools such as Meshlab.
by fferri
04 Apr 2019, 08:30
Forum: General questions
Topic: How to enable Screw pitch
Replies: 4
Views: 1391

Re: How to enable Screw pitch

Hello,

you can't have a screw joint in torque/force mode. Use another mode.

See Joint types and operation.
by fferri
03 Apr 2019, 09:23
Forum: General questions
Topic: Position vs time input for moving bodies
Replies: 2
Views: 1264

Re: Position vs time input for moving bodies

From V-REP's manual - Path position and length calculation method : To archive a movement pause at a specific point along a path, proceed as following: create 3 identical path control points (perfectly coincident position and orientation) and specify a virtual distance value different from zero for ...
by fferri
02 Apr 2019, 15:59
Forum: General questions
Topic: How to increase the accuracy of collision and avoid "crossing"
Replies: 2
Views: 1108

Re: How to increase the accuracy of collision and avoid "crossing"

Position is updated at discrete time steps, so "crossing" may occur when you have high velocity and/or thin objects. With a time-step of 5ms, an object traveling at 10m/s will move by 5cm each time-step. Either have your respondable shape thicker than 5cm or decrease time-step. ODE and Bul...
by fferri
02 Apr 2019, 15:53
Forum: General questions
Topic: Changing the maximum acceleration of a robot
Replies: 3
Views: 1089

Re: Changing the maximum acceleration of a robot

The joint is in torque/force mode, with motor enabled, so that's the way to control acceleration.