Hello,
make sure to use the latest CoppeliaSim, since CoppeliaSim V4.6 features a much improved Python support.
Cheers
Search found 5741 matches
- 12 Mar 2024, 16:28
- Forum: General questions
- Topic: Simulation freezes in Stepping Mode
- Replies: 7
- Views: 52994
- 12 Mar 2024, 16:25
- Forum: General questions
- Topic: Why the Revolute joint break when the acceleration happens to the child object of the joint?
- Replies: 6
- Views: 37153
Re: Why the Revolute joint break when the acceleration happens to the child object of the joint?
Yes, that is correct, only MuJoCo and the newer Bullet engines have ideal joints (but not the Bullet engines in CoppeliaSim as for now)
Cheers
Cheers
- 12 Mar 2024, 16:22
- Forum: General questions
- Topic: Automatic Lawn Mower
- Replies: 1
- Views: 192
Re: Automatic Lawn Mower
Hello,
maybe have a look at the demo scene scenes/mobileRobotVisualTraces-lua.ttt
Cheers
maybe have a look at the demo scene scenes/mobileRobotVisualTraces-lua.ttt
Cheers
- 12 Mar 2024, 16:21
- Forum: General questions
- Topic: Designing an Omnidirectional Mobile Robot: Confusion Arising from KUKA Omnirob Model
- Replies: 8
- Views: 400
Re: Designing an Omnidirectional Mobile Robot: Confusion Arising from KUKA Omnirob Model
The reason is following: A real-world mobile robot (or a real-world chassis, beam, etc.) always has some compliance. Additionally, a real-world vehicle often has some suspension or tires. With a physics engine, the compliance does not exist, or is very very small and due to numerical imprecisions, e...
- 12 Mar 2024, 16:14
- Forum: General questions
- Topic: finding center of mass and parameter's assigning
- Replies: 2
- Views: 138
Re: finding center of mass and parameter's assigning
You can find all physics engine related properties for shapes when you click engine properties in this dialog.
Cheers
Cheers
- 06 Mar 2024, 08:25
- Forum: General questions
- Topic: simulation of a generic lidar sensor
- Replies: 8
- Views: 2045
Re: simulation of a generic lidar sensor
The velodyne model basically operates in a very similar manner as a simpler laser range finder: the range finder uses a vision sensor instead of a proximity sensor to do distance detections, mainly because of speed concerns. With a vision sensor you can acquire a depth map at once. Using the depth m...
- 05 Mar 2024, 17:16
- Forum: Bug reports
- Topic: sim.saveImage causes the script to freeze/crash
- Replies: 4
- Views: 1117
Re: sim.saveImage causes the script to freeze/crash
I tried on Windows here too, using CoppeliaSim V4.6 rev. 18.
Is the error message still the same? Can you make sure that the patched sim.saveImage is actually ran, e.g. by adding a print in there?
Cheers
Is the error message still the same? Can you make sure that the patched sim.saveImage is actually ran, e.g. by adding a print in there?
Cheers
- 05 Mar 2024, 14:23
- Forum: General questions
- Topic: How to add Object Detection
- Replies: 2
- Views: 154
Re: How to add Object Detection
Hello,
have a look at the demo scene scenes/vision/objectTracking.ttt, it should illustrate everything you want to do.
Cheers
have a look at the demo scene scenes/vision/objectTracking.ttt, it should illustrate everything you want to do.
Cheers
- 05 Mar 2024, 14:09
- Forum: Bug reports
- Topic: sim.saveImage causes the script to freeze/crash
- Replies: 4
- Views: 1117
Re: sim.saveImage causes the script to freeze/crash
Hello Fabio, indeed, this is a bug! Do following for a workaround: edit file <installFolder>/addOns/ZMQ remote API server.lua by appending following: sim.saveImage = wrap(sim.saveImage, function(origFunc) return function(img, res, opt, nm, q) local ret = origFunc(img, res, opt, nm, q) if type(ret) ~...
- 04 Mar 2024, 17:02
- Forum: General questions
- Topic: How to use sim.handleflag_resetforce ?
- Replies: 2
- Views: 152
Re: How to use sim.handleflag_resetforce ?
Keep in mind that forces/torques are cumulative, but at the start of a new simulation step, those will be reset automatically.
Cheers
Cheers