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Particle filter simulation

Posted: 13 Feb 2013, 17:17
by Eric
This video shows the implementation of a particle filter in v-rep simulator. At first the simulated P3DX doesn t know where it is in the environment. After the first iteration, the randomly spread particles are relocating around the robot (green arrow is the resulting computed localization) proving the filter accuracy. The robot keeps on driving in circle and the cloud of particles around it (alternatively red and blue between two filter's computations) stick around the robot.