Page 1 of 1

Inverse kinematics and obstacle avoidance

Posted: 22 Apr 2021, 10:33
by coppelia
This video illustrates how obstacle avoidance while performing inverse kinematics can be achieved in CoppeliaSim: each kinemaitc link can compute a distance to obstacles, and use that distance vector to enable/disable additional positional constraints for the kinematic chain.


Re: Inverse kinematics and obstacle avoidance

Posted: 11 Dec 2023, 11:53
by Kory
This Demo does not seem to work fully anymore, the pendulum remains static while the simulation is running.

Re: Inverse kinematics and obstacle avoidance

Posted: 12 Dec 2023, 08:36
by coppelia
You are right, thanks for the mention.

Cheers