Objects freeze mid air on resetting position
Posted: 16 May 2020, 14:06
Hi,
I have an scene where a UR5 robot arm is grasping some simple objects I created in its workspace. Upon grasping all objects in the workspace, I set the position of each object to random locations within the workspace.
The problem is that on EVERY run, at some point or some iteration of the task, one or two objects become completely rigid, and they freeze in their new position and become completely rigid/frozen, so the arm tries to pick the object up but it does not move, and the robot becomes stuck on trying to grasp it, as this is a learning framework.
There's a video attached.
When the robot tries to pick the blue cylinder up, it does not even budge and it is stuck/frozen mid-air (the reset position).
If i click on the scene anywhere, it proceeds to become normal again. All objects are collidable, , renderable, measureable, detectable, dynamic, and respondable. (Notice that AFTER i click on the scene near the object, it falls down to the floor and becomes normal again.)
The issue is that this only started happening recently, and in different scenes that I have not even modified for a while. Like, suddenly, this became an issue.
I am awaiting a response and a hopefully a solution, thanks.
I have an scene where a UR5 robot arm is grasping some simple objects I created in its workspace. Upon grasping all objects in the workspace, I set the position of each object to random locations within the workspace.
The problem is that on EVERY run, at some point or some iteration of the task, one or two objects become completely rigid, and they freeze in their new position and become completely rigid/frozen, so the arm tries to pick the object up but it does not move, and the robot becomes stuck on trying to grasp it, as this is a learning framework.
There's a video attached.
When the robot tries to pick the blue cylinder up, it does not even budge and it is stuck/frozen mid-air (the reset position).
If i click on the scene anywhere, it proceeds to become normal again. All objects are collidable, , renderable, measureable, detectable, dynamic, and respondable. (Notice that AFTER i click on the scene near the object, it falls down to the floor and becomes normal again.)
The issue is that this only started happening recently, and in different scenes that I have not even modified for a while. Like, suddenly, this became an issue.
I am awaiting a response and a hopefully a solution, thanks.