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Mirror position

Posted: 05 Apr 2013, 10:18
by Snork_svk
Hello Marc.

Shape edit mode could include mirror function (automatic selection of all vectors and scaling their values ​​according to the selected axis by -1)
if the function I would also welcome the work of objects and primitives ( maybe hierarchy, but this sometime can make mess )

When importing *.STL objects in the new version 3.0.3, They does not remember settings parameter in menu Scaling coefficient.

Ceers,
Peter

Re: Mirror position

Posted: 05 Apr 2013, 10:32
by coppelia
Hello Peter,

You can mirror vertices of a shape in the coordinate and transformation dialog, when in vertex edit mode: select all the vertices you want to mirror, then in the dialog, in section Object/item translation & position scaling operations indicate for instance -1 for Along X on the right, then click Scale position.

And you are right, the import settings are lost each time...

Cheers