UI Toggle for enabling user parameters

Requests or suggestions for new features
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Posts: 4
Joined: 12 Dec 2019, 17:06

UI Toggle for enabling user parameters

Post by bknight-i3drobotics »


Currently to enable/disable the user parameter tool for an object is done using the following function in the Lua command console:

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The feature request is to have this ability with a tick box in the object properties dialogue. Or some other UI way of setting this property.

Posts: 911
Joined: 09 Sep 2013, 19:28

Re: UI Toggle for enabling user parameters

Post by fferri »

shouldn't the parameter be set from the embedded child script? e.g.:

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function sysCall_init()
although this has the drawback that the icon will appear only after running the scene the first time, but for me works quite well.

Otherwise, if you want to see the icon right away, you can use a customization script to set that param, e.g. similarily during initialization.

But if a UI element must be added, I'd say it should be a menu item, similar to Add -> Child Script, e.g. Edit -> Script parameters... that would show the parameters window also when empty, whereas if some parameter is set the icon is normally visible.

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