how to avoid deformable or bending links
Posted: 26 Feb 2014, 09:32
Hello,
Again I'm trying to design a dynamic simulation for our robot, starting from the most complex part which is the tracked flipper-bogie-flipper body.
I believe I followed the recommendations for designing a dynamics simulation and here's the model tree during the simulation:
it consists only of pure non-static shapes. I carefully created and placed every shape/joint numerically, following a reference cad design. Every joint is revolute.
This is the model at design time:
Wheels weigh from 0.09 (smallest) to 3.7 (largest) and have the same density.
However, at simulation time, the links and/or the joints bend so badly:
Every shape is pure, non-static and respondable with complementary mask. Color indicates the mask, blue is:
and green is:
Is there some parameter to control how much a link will bend? Or how much a joint will bend along an axis other than its rotation axis?
Or more probably, I've done some mistake I'm not aware of.
I can send scene file if needed.
Again I'm trying to design a dynamic simulation for our robot, starting from the most complex part which is the tracked flipper-bogie-flipper body.
I believe I followed the recommendations for designing a dynamics simulation and here's the model tree during the simulation:
it consists only of pure non-static shapes. I carefully created and placed every shape/joint numerically, following a reference cad design. Every joint is revolute.
This is the model at design time:
Wheels weigh from 0.09 (smallest) to 3.7 (largest) and have the same density.
However, at simulation time, the links and/or the joints bend so badly:
Every shape is pure, non-static and respondable with complementary mask. Color indicates the mask, blue is:
and green is:
Is there some parameter to control how much a link will bend? Or how much a joint will bend along an axis other than its rotation axis?
Or more probably, I've done some mistake I'm not aware of.
I can send scene file if needed.