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Facing Problem in Hexapod

Posted: 19 Jul 2019, 08:05
by amitsaini
Hello All, I am new to this forum. I made a simple hexapod in V-Rep. But when simulation is run all motors are behaving unexpectedly. I compared the motor and other setting in my design with Ant Hexapod model supplied with V-Rep . But could not get succeed. I am implementing Inverse Kinematics with Visual CPP Interface. I am attaching the file. Please help.

Image

https://drive.google.com/file/d/1zT5iaw ... sp=sharing

Re: Facing Problem in Hexapod

Posted: 19 Jul 2019, 14:01
by coppelia
Hello,

this is because consecutive links are colliding with each other. Make sure that consecutive links do have a respondable mask that results in 0 when using the boolean AND-operator (i.e. collidableMask1 & collidableMask2 == 0)

Cheers

Re: Facing Problem in Hexapod

Posted: 20 Jul 2019, 08:38
by amitsaini
Thank you very much! Problem is solved. I will post my results.

Re: Facing Problem in Hexapod

Posted: 26 Jul 2019, 15:59
by amitsaini
Till now i am successful in implementing IK, FK and walking gaits with visual cpp. Now it's time to do more complex things.
Check the video.
https://drive.google.com/file/d/1bcf23L ... sp=sharing