How to implement a (more realistic) depth sensor with shadows?
Posted: 06 Sep 2019, 17:46
Hi,
I saw that V-REP supports rendering with shadows. Can this also work for depth sensors?
I would like to have a depth sensor (based on a structured light, like Intel RealSense SR300) that produces shadows. Shadows (missing depth information) are caused because the location of the IR projector and IR camera on the sensor is different. This causes that some surfaces in the IR camera are visible that do not have IR pattern (I call these "shadows"). In the depth image, these pixels won't have any depth information (e.g. depth value = 0). How can I easily implement a more realistic depth sensor with shadows in V-REP? Thanks.
Uli
I saw that V-REP supports rendering with shadows. Can this also work for depth sensors?
I would like to have a depth sensor (based on a structured light, like Intel RealSense SR300) that produces shadows. Shadows (missing depth information) are caused because the location of the IR projector and IR camera on the sensor is different. This causes that some surfaces in the IR camera are visible that do not have IR pattern (I call these "shadows"). In the depth image, these pixels won't have any depth information (e.g. depth value = 0). How can I easily implement a more realistic depth sensor with shadows in V-REP? Thanks.
Uli