OpenGL3 and Aliasing
Posted: 11 Sep 2019, 08:59
Dear Coppelia Robotics,
I successfully compiled V-REP with openGL3 renderer for cameras. However, it seems like there is a lot of aliasing when using OpenGL3 (see below image).
Is there any way to solve this or will it be addressed in future updates?
Best Regards,
Mathias Thor
I successfully compiled V-REP with openGL3 renderer for cameras. However, it seems like there is a lot of aliasing when using OpenGL3 (see below image).
Is there any way to solve this or will it be addressed in future updates?
Best Regards,
Mathias Thor