collision detection in VREP
Posted: 12 Nov 2019, 04:25
What is the principle of collision detection in VREP? Or how is the state validity check in VREP implemented?
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Special thanks to your answer! It is a little difficult for me to simply look at the source code. Does the source code of this collision detection have relevant theoretical literature support? Where can I read it? This will help me understand.coppelia wrote: ↑13 Nov 2019, 16:55 Hello,
CoppeliaSim/V-REP uses its own collision checking routines, based on a hierarchy of object-oriented bounding boxes, that wrap triangles composing the mesh. Detection is triangle-triangle exact. Same for the minimum distance calculation.
Cheers
Sorry, I can't download this article. Do you have it? If there is, my email address is: 279655395@qq.com. Greatful! !coppelia wrote: ↑14 Nov 2019, 09:48 you can find more infos in this paper:
Freese, M., Ozaki, F., Matsuhira, N.: Collision detection, distance calculation and
proximity sensor simulation using oriented bounding box trees. In: 4th International
Conference on Advanced Mechatronics. pp. 13–18. Asahikawa, Japan (October 2004)
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