How to use half a primitive shape
Posted: 19 May 2020, 21:06
Hi
Is there any good way to create half a sphere and still keep it a primitive shape? I can even deal with deleting the triangles in the shape edit mode bit by bit by bit, but that does end up making the shape not primitive, and I'm having issues using non-primitive shapes as sort of "wheels" (or maybe there is a nice way to deal with that besides the shapes going wild after getting connected via joints?)
Is there any good way to create half a sphere and still keep it a primitive shape? I can even deal with deleting the triangles in the shape edit mode bit by bit by bit, but that does end up making the shape not primitive, and I'm having issues using non-primitive shapes as sort of "wheels" (or maybe there is a nice way to deal with that besides the shapes going wild after getting connected via joints?)