When I do inverse kinematics simulation, my robot is crazy
Posted: 21 May 2020, 04:55
I set each joint of the UR3 robot to inverse kinematics mode, set the shape of each joint to be static and unresponsive, and set the tip-target pair and IK-Group. When I started the simulation, the robot went crazy. Almost the same settings can be successfully simulated in inverse kinematics in robot scence made by others. I want to know why my robot is crazy?