Question about how compile CoppeliaSim from scratch on a headless machine ?

Typically: "How do I... ", "How can I... " questions
Post Reply
jianye
Posts: 46
Joined: 16 Oct 2019, 13:58

Question about how compile CoppeliaSim from scratch on a headless machine ?

Post by jianye »

Hello,

I want to run CoppeliaSim on a headless machine(a remote server)and i just upload the folder from local server(my laptop) but I always get the error like followings:

Code: Select all

qt.qpa.plugin: Could not load the Qt platform plugin "xcb" in "" even though it was found.
This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.

Available platform plugins are: eglfs, linuxfb, minimal, minimalegl, offscreen, vnc, webgl, xcb.

./coppeliaSim.sh: line 33: 112893 Aborted                 (core dumped) "$dirname/$appname" "${PARAMETERS[@]}"
So I think compiling CoppeliaSim from scratch may fix this problem.

Is there a tutorial that how can man compile CoppeliaSim on a remote server?

Thank you for your time!

Jian YE

coppelia
Site Admin
Posts: 10366
Joined: 14 Dec 2012, 00:25

Re: Question about how compile CoppeliaSim from scratch on a headless machine ?

Post by coppelia »

Hello Jian,

headless compilation is currently broken unfortunately, since we are in the middle of a major rewrite.

Maybe a tip from here could help?

Cheers

Post Reply