Deformable Terrain in CoppeliaSim? (Vortex Engine)
Posted: 26 Jun 2020, 12:54
Hi guys!
I am hoping to simulate robotics vehicles on Deformable Terrain in CoppeliaSim but I can't seem to find any information regarding this. Does anybody know whether this is possible? e.g. having wheel slip, side slip, bulldozing forces etc.
Vortex Engine (by CM-Labs) seems to be able to simulate deformable terrain, thus I was wondering if I would be able to obtain the terrain through using Vortex Engine as the physics engine. I have the EDU licensed of Vortex installed on my computer, but I couldn't find any option in CoppeliaSim that allows me set a deformable terrain.
Hope that someone could provide some advice on this! Thanks in advance!
Regards,
Samuel
I am hoping to simulate robotics vehicles on Deformable Terrain in CoppeliaSim but I can't seem to find any information regarding this. Does anybody know whether this is possible? e.g. having wheel slip, side slip, bulldozing forces etc.
Vortex Engine (by CM-Labs) seems to be able to simulate deformable terrain, thus I was wondering if I would be able to obtain the terrain through using Vortex Engine as the physics engine. I have the EDU licensed of Vortex installed on my computer, but I couldn't find any option in CoppeliaSim that allows me set a deformable terrain.
Hope that someone could provide some advice on this! Thanks in advance!
Regards,
Samuel